This is a try to improve the fleshy shader (without skin diseases) of my Materials thread and a try to improve my flesh SSS shader ( http://www.planetside.co.uk/forums/index.php/topic,19199.msg188567.html#msg188567
I added a subtle PF bump map to get a little more detail, and this time I used a reflective shader with RT on. It looks more natural to me. Unfortunately there was a lot of flickering in the (soft) reflection, which seems to be a known bug, so I had to use a little frame blending in AE. It's no GI flickering, I used a GI cache.
The translucency is masked by a texture especially to make only parts of the ears glow and to prevent the nose from glowing. There is a simplified head inside the main head to block the light inside the head as well.
The hoodie is a free mesh from here: http://cgbakery.com/675/
The ztl (ZBrush format) is incredibly detailed, and together with the texture it's a 2GB file! But it's worth it, and as TGO it's a lot smaller in file size.
For converting I downloaded the fully functional ZBrush demo. Cool stuff!