Author Topic: Verical fov different with RTP  (Read 316 times)

Offline Kadri

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Verical fov different with RTP
« on: December 27, 2016, 11:08:33 PM »

When you use an image aspect ratio different then 1 to 1 the preview with and without RTP rendering is different.
The image renders like without RTP if i remember correctly. Is this a bug?

Terragen 4 64 bit 4.0.04, Windows 10.
« Last Edit: December 28, 2016, 12:21:44 AM by Kadri »

Offline Dune

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Re: Verical fov different with RTP
« Reply #1 on: December 28, 2016, 06:47:12 AM »
I never encountered (or noticed) this actually. Are you sure? So if you use a vertical FOV the preview is different from the render? Must check it out.
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Offline Kadri

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Re: Verical fov different with RTP
« Reply #2 on: December 28, 2016, 12:46:02 PM »
I never encountered (or noticed) this actually. Are you sure? So if you use a vertical FOV the preview is different from the render? Must check it out.

Just to be sure i had a look ones more with a default scene Ulco.
There is certainly a difference as i said above.
The render looks different then the RTP preview (it looks like without the RTP preview).

Offline Oshyan

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Re: Verical fov different with RTP
« Reply #3 on: January 02, 2017, 05:04:44 AM »
This is probably due to use of Vertical FoV in the Camera node settings. Is that enabled? If so this is a known limitation.

- Oshyan

Offline Kadri

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Re: Verical fov different with RTP
« Reply #4 on: January 02, 2017, 05:09:25 AM »
This is probably due to use of Vertical FoV in the Camera node settings. Is that enabled? If so this is a known limitation.

- Oshyan

Yes. Nothing new then. Thanks Oshyan.

 

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