Author Topic: Rocks, sand, dirt  (Read 13925 times)

Offline Martin

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Re: Rocks, sand, dirt
« Reply #15 on: December 05, 2016, 12:36:35 AM »
well, I tried to use Voronoi cells -criss-crossing eachother  as a displace, and it looks amazing!
Also , this cliff shader I just put together makes the base terragen terrain look great:)

Offline Jo Kariboo

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Re: Rocks, sand, dirt
« Reply #16 on: December 05, 2016, 04:18:19 AM »
Many of your images are very interesting. My preferences go for clouds 12-15 and wm dessert 12.  :)

Offline Dune

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Re: Rocks, sand, dirt
« Reply #17 on: December 05, 2016, 05:50:16 AM »
One question not answered is about warping. I noticed in your network you use the 'get position', replace that by a 'get position in texture' and you can warp.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Rocks, sand, dirt
« Reply #18 on: December 05, 2016, 01:12:46 PM »
Amazing results! nice!

Offline Martin

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Re: Rocks, sand, dirt
« Reply #19 on: December 05, 2016, 02:39:17 PM »
One question not answered is about warping. I noticed in your network you use the 'get position', replace that by a 'get position in texture' and you can warp.

Ah Thank you! It would've taken forever to find that out jut by myself!

Offline Martin

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Re: Rocks, sand, dirt
« Reply #20 on: December 05, 2016, 02:54:16 PM »
Many of your images are very interesting. My preferences go for clouds 12-15 and wm dessert 12.  :)

Thanks! I try to make them interesting:)
Ive studied geology, and now I'm a freelance artist so Terragen is a dream come true really :P

Offline archonforest

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Re: Rocks, sand, dirt
« Reply #21 on: December 05, 2016, 03:02:37 PM »
Wow! Stunning results here 8)
...many rooms to explore but the doors look the same...

Offline Martin

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Re: Rocks, sand, dirt
« Reply #22 on: December 05, 2016, 03:31:26 PM »
A few more renders. The merge highest thing with the fake stones sadly messed up thing and the typical 30 minute render became 6 hours. I'm organising the node network in that scene right now with groups .

Offline DocCharly65

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Re: Rocks, sand, dirt
« Reply #23 on: December 05, 2016, 05:01:27 PM »
One better as the next... very good results!

Offline Kadri

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Re: Rocks, sand, dirt
« Reply #24 on: December 05, 2016, 05:07:08 PM »

By the way your images do look a little on the dark side (no pun intended).
Is there any postwork?

Offline Martin

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Re: Rocks, sand, dirt
« Reply #25 on: December 05, 2016, 05:11:36 PM »

By the way your images do look a little on the dark side (no pun intended).
Is there any postwork?

ON some of them yes-I have to convert the tiff files to jpg-s so I can psot them here.But mostly brightening...I use terragen's tone map sliders -I usually put the contrast higher than 0.5 and I lower the gamma to 2, or 1.9, as I like using denser haze- it gives a nice light effect, and makes most of the pictures more realistic but also more washed out colours.

Maybe my big monitor is a little bright compared to others. My laptop was dark and a bit bluish...So I know that sometimes what looks nice here, it looks dark or over-saturated etc on another computer.
« Last Edit: December 05, 2016, 05:13:26 PM by Martin »

Offline Kadri

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Re: Rocks, sand, dirt
« Reply #26 on: December 05, 2016, 05:18:16 PM »

By the way your images do look a little on the dark side (no pun intended).
Is there any postwork?

ON some of them yes-I have to convert the tiff files to jpg-s so I can psot them here.But mostly brightening...I use terragen's tone map sliders -I usually put the contrast higher than 0.5 and I lower the gamma to 2, or 1.9, as I like using denser haze- it gives a nice light effect, and makes most of the pictures more realistic but also more washed out colours.

Maybe my big monitor is a little bright compared to others. My laptop was dark and a bit bluish...So I know that sometimes what looks nice here, it looks dark or over-saturated etc on another computer.

My monitor is bright too i think. But still your images look dark to me. Subjective too of course.
I export as EXR and postwork on them later mostly.

Offline Martin

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Re: Rocks, sand, dirt
« Reply #27 on: December 05, 2016, 05:39:22 PM »

By the way your images do look a little on the dark side (no pun intended).
Is there any postwork?

ON some of them yes-I have to convert the tiff files to jpg-s so I can psot them here.But mostly brightening...I use terragen's tone map sliders -I usually put the contrast higher than 0.5 and I lower the gamma to 2, or 1.9, as I like using denser haze- it gives a nice light effect, and makes most of the pictures more realistic but also more washed out colours.

Maybe my big monitor is a little bright compared to others. My laptop was dark and a bit bluish...So I know that sometimes what looks nice here, it looks dark or over-saturated etc on another computer.

My monitor is bright too i think. But still your images look dark to me. Subjective too of course.
I export as EXR and postwork on them later mostly.

hmm, I will try to render slightly brighter images then. Also is there a way to save EXR files in the demo version?

 I organised the Mossy rock scene nodes. I mean kind of.:)

Offline Kadri

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Re: Rocks, sand, dirt
« Reply #28 on: December 05, 2016, 05:46:30 PM »

Hmm not sure but only the professional version i think:
https://planetside.co.uk/terragen-product-comparison/

Don't know if there is a difference in the demo version or free version.
Have a look at the render saving options.

 

Offline Martin

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Re: Rocks, sand, dirt
« Reply #29 on: December 05, 2016, 05:54:33 PM »

Hmm not sure but only the professional version i think:
https://planetside.co.uk/terragen-product-comparison/

Don't know if there is a difference in the demo version or free version.
Have a look at the render saving options.

Oh well, not even the creative version is enough for that. Well I don't think I can afford buying the professional version for...just my art stuff.

 

anything