Author Topic: Tree stuff  (Read 5110 times)

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Tree stuff
« Reply #30 on: February 01, 2017, 03:27:40 PM »
Finally getting the hang of this transform input for tree colors.
Used soft shadows which helped a lot with the trees this dense.

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Tree stuff
« Reply #31 on: February 16, 2017, 01:01:33 PM »
I did a couple more snow renders.
I played with the Blender sculpting tool on the barn roof and overhang. It would show better without so much sun, but I like the sun.  :) I used bloom and soft shadows.
This is an image map heightfield for the pathway. I set displacement at negative 0.006 and tried over smooth. I wanted this to be deep snow, but I think I took out too much fractal detail unless I add a reflective shader to the snow. Looks a little too clean.
Hannes' ice and snow tgc from the Terragen Materials Library is on the metaball snow glob trees.
The snowy pine has the tree snow tgc reflection enabled.

Offline Jo Kariboo

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Re: Tree stuff
« Reply #32 on: February 17, 2017, 12:50:18 AM »
Excellent winter light with Feeling cold!

Offline bobbystahr

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Re: Tree stuff
« Reply #33 on: February 17, 2017, 03:28:06 AM »
Excellent winter light with Feeling cold!

agree...keep at it, getting better  always
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Tree stuff
« Reply #34 on: December 04, 2017, 01:53:43 PM »
I should have started a new series, and called it "A Different Light", but anyway.....
I have used
masonspappy Grass from file sharing
wood anemone Terragen Creative presets
Conifers shared by AP
A tree or two I made in Blender
Depending on time, I might animate the sun on this one  :)

Offline bobbystahr

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Re: Tree stuff
« Reply #35 on: December 04, 2017, 02:03:36 PM »
All are 'nice' but I like 6 the best.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline J_Con

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Re: Tree stuff
« Reply #36 on: December 05, 2017, 12:34:27 AM »
Really nice work. I think i like 6 the most also. They have an airy feel to them.

Offline masonspappy

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Re: Tree stuff
« Reply #37 on: December 06, 2017, 10:24:19 AM »
Really nice work. I think i like 6 the most also. They have an airy feel to them.
Ditto

Offline luvsmuzik

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Re: Tree stuff
« Reply #38 on: April 03, 2018, 02:05:59 PM »
Thanks all!
Finally getting object paths corrected with Poseray. I despise error messages. ;D

New Spring scene, if this is not enough ground cover, what else do I need?

Mushroom tree www.themantissa.net Midge Sinnaeve creative commons
Generic tree tgo objects preset
Generic Conifers tgo (file sharing)
Heather_Ulco tgo
Three leaf clover patch Ashunder (a looooong time ago)
Grass masonspappy tgo (file sharing)
Mr. Lampost's bush 06a
my Blender tree obj

Offline mhaze

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Re: Tree stuff
« Reply #39 on: April 04, 2018, 11:05:15 AM »
Some great stuff here, I like the bogs!

Offline luvsmuzik

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Re: Tree stuff
« Reply #40 on: April 04, 2018, 06:43:30 PM »
Thanks mhaze!
Tree population adjustments, scale adjustments
Gamma adjust
The tree of focus is supposed to have mushrooms growing on it. Trying to adjust colors after default object shaders had to be changed.

Offline bobbystahr

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Re: Tree stuff
« Reply #41 on: April 04, 2018, 10:17:55 PM »
Thanks mhaze!
Tree population adjustments, scale adjustments
Gamma adjust
The tree of focus is supposed to have mushrooms growing on it. Trying to adjust colors after default object shaders had to be changed.

Agree with Mick and I see that fungus fine....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Tree stuff
« Reply #42 on: April 18, 2018, 02:05:43 PM »
Here is an autumn colors clip tgc Autumn Colors Variation red orange

I have applied this to a tree with leaves that are mesh, not using a masked texture....I will try this with a merge shader later today

My tree has 2 leaf groups, giving opportunity to either apply clip to both leaf mesh or one, using the other with plain color or another PF set of color mixes
Thank you WASasquatch for guidance on this.

Offline sboerner

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Re: Tree stuff
« Reply #43 on: April 18, 2018, 02:29:35 PM »
Very natural mix of colors in the leaves. Looks good! And thank you for the clip, have to give that a look as I'll be needing some fall colors soon.

Offline luvsmuzik

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Re: Tree stuff
« Reply #44 on: April 18, 2018, 05:15:25 PM »
Very natural mix of colors in the leaves. Looks good! And thank you for the clip, have to give that a look as I'll be needing some fall colors soon.
Thanks sboerner!

Here is basically the same clip as green yellow brown on trees with masked leaves. Merge the tgc with the default tree shader so you get the shape of the leaf.

I try many things with this clip. Change scale or rotation and open the preview window on the final merge control mixing with the default tree shader. You can switch the A or B input merge inside the clip or the mode of the mix. Experiment....all the while with the final merge preview open. If the colors are too splotchy, decrease the scale with the transform input shader.