Author Topic: Instant beaches  (Read 2175 times)

Offline Dune

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Instant beaches
« on: November 26, 2016, 06:57:27 AM »
I woke up at 5 this morning and couldn't get back to sleep, so I started visualizing nodes and what I could do to get Easy Beaches. You know, import clip, attach a few links, set water level you need, et voila, your beaches appear at water level, customizable size/distribution, and having a mask for the white sands as well. And they stay (or rather move to other altitudes) when you raise the water level, or reseed the terrain. Now I have to remember what I figured out in my half sleep and get it to work..... 
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline AP

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Re: Instant beaches
« Reply #1 on: November 26, 2016, 07:32:25 AM »
That seems rather promising. Hopefully you can get that to work out well.


Offline mhaze

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Re: Instant beaches
« Reply #2 on: November 26, 2016, 08:39:36 AM »
Hmmm, photo....

Offline Hannes

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Re: Instant beaches
« Reply #3 on: November 26, 2016, 09:47:57 AM »
Oh boy, for a second I thought, this is an amazing render!!!!
Good luck, Ulco. that would be amazing.

Offline bobbystahr

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Re: Instant beaches
« Reply #4 on: November 26, 2016, 01:38:05 PM »
Scary good, looks photo real...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Instant beaches
« Reply #5 on: November 26, 2016, 01:50:41 PM »
Just a minute's work, Bobby  ;)

I am getting somewhere, though it isn't as easy as I thought it would be. Perhaps there's a much simpler way, I've got a lot of blue nodes already.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Instant beaches
« Reply #6 on: November 26, 2016, 02:13:51 PM »
Just a minute's work, Bobby  ;)

I am getting somewhere, though it isn't as easy as I thought it would be. Perhaps there's a much simpler way, I've got a lot of blue nodes already.

Why am I not surprised, heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Instant beaches
« Reply #7 on: November 26, 2016, 04:01:50 PM »
Not yet working as I want, but this is result 1. I've got a simpler solution now (20 nodes less)  ;)
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Rumburak

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Re: Instant beaches
« Reply #8 on: November 26, 2016, 04:55:19 PM »
That's looking pretty good already.

Offline bobbystahr

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Re: Instant beaches
« Reply #9 on: November 26, 2016, 07:17:58 PM »
Good progress, 20 less nodes is major in screen real estate....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: Instant beaches
« Reply #10 on: November 26, 2016, 07:30:24 PM »
Yes, that render is actually quite promising already. Rather mean to lead with a gorgeous photo though. ;)

- Oshyan

Offline bobbystahr

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Re: Instant beaches
« Reply #11 on: November 26, 2016, 09:17:45 PM »
Yes, that render is actually quite promising already. Rather mean to lead with a gorgeous photo though. ;)

- Oshyan

D'oh, got me
http://www.lareserva.com/home/siete_playas_mas_hermosas
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline AP

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Re: Instant beaches
« Reply #12 on: November 26, 2016, 11:22:35 PM »
Not yet working as I want, but this is result 1. I've got a simpler solution now (20 nodes less)  ;)

That is looking very nice and 20 nodes cut is quite significant.
« Last Edit: November 26, 2016, 11:27:48 PM by AP »

Offline zaxxon

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Re: Instant beaches
« Reply #13 on: November 27, 2016, 12:27:53 AM »
The thing about Dune is that upon first view you really had to wonder if it wasn't another brilliant image. And the actual test render, even at this point, is a beauty!

Offline Dune

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Re: Instant beaches
« Reply #14 on: November 27, 2016, 09:11:40 AM »
 :P

It's still harder than I thought. I'm into version 4 now, still less nodes, but raising the water level AND the beaches by one constant is still elusive (off-coast beaches and sandy islands occur). Though I wonder how many of you really raise and lower water levels considerably. Actually, in real world water level is per difinition at zero, isn't it. So I'll continue with a basic level around zero.
I also mean to get the foam okay.

Test. And another test.
« Last Edit: November 27, 2016, 11:40:43 AM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

 

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