Author Topic: Dogs of war  (Read 1649 times)

Offline Danny

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Re: Dogs of war
« Reply #15 on: November 30, 2016, 12:17:58 PM »
Excellent work

Offline dorianvan

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Re: Dogs of war
« Reply #16 on: December 01, 2016, 04:29:25 PM »
Looking cool. You mentioned that you have grass animated. I wish I could see it to see what you mean; bending down in like waves in an ocean? Anyway, how many people are there? Does it greatly slow the rendering, the more people. Do you think this walking animation could work for say a pop of a million from high above.
-Dorian

Offline Hannes

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Re: Dogs of war
« Reply #17 on: December 01, 2016, 05:02:31 PM »
Looking cool. You mentioned that you have grass animated. I wish I could see it to see what you mean; bending down in like waves in an ocean? Anyway, how many people are there? Does it greatly slow the rendering, the more people. Do you think this walking animation could work for say a pop of a million from high above.

Thanks, guys!
Dorian, I'll see, if I can make a small crop animation of the grass without the fog in bright sunlight. I just displaced it with an animated PF.
I don't know how many people there are, but I can say that TG is pretty good in rendering vast loads of instances. I never tried it so far, but I'm sure, rendering a million of these guys would work. Worth a try when I have time!
« Last Edit: December 01, 2016, 05:15:26 PM by Hannes »

Offline KyL

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Re: Dogs of war
« Reply #18 on: December 02, 2016, 03:43:53 PM »
Could you render a 2K frame of that?

really curious to see it at full quality!

Offline Hannes

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Re: Dogs of war
« Reply #19 on: December 03, 2016, 10:42:10 AM »
Could you render a 2K frame of that?

really curious to see it at full quality!

Here it is.

Dorian, I'm rendering a small animation of the grass at the moment. I'll post it as soon as possible.

Offline Hannes

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Re: Dogs of war
« Reply #20 on: December 03, 2016, 11:26:06 AM »
Here is a low res grass animation of the original file. It's not perfectly natural (somehow looks more like underwater weed), but since it's barely noticeable in the Dogs Of War clip, it's OK for me.

Offline dorianvan

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Re: Dogs of war
« Reply #21 on: December 03, 2016, 12:00:12 PM »
Wow, that's very interesting. It looks like the individual grasses are waving/undulating. How does that work?! All in TG? I remember the tree (with the birds scene) moving that you did, but I think you imported the animation from Max. Thank you for the render!
-Dorian

Offline Dune

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Re: Dogs of war
« Reply #22 on: December 03, 2016, 12:56:50 PM »
Hey Hannes, how did you do the warrior sequence? And how many objects are they?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Dogs of war
« Reply #23 on: December 03, 2016, 01:52:09 PM »
Wow, that's very interesting. It looks like the individual grasses are waving/undulating. How does that work?! All in TG? I remember the tree (with the birds scene) moving that you did, but I think you imported the animation from Max. Thank you for the render!

Thanks! This is just object displacing with an animated PF.

Hey Hannes, how did you do the warrior sequence? And how many objects are they?

This one here? Not quite sure what you're asking.
There are thirteen populations with roughly sixty instances each, which makes roundabout 780 objects. Plus the grass patches.

Offline Dune

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Re: Dogs of war
« Reply #24 on: December 03, 2016, 02:08:11 PM »
So you have 13 poses, each next pose having a leg or arm changed? No 13 going into 1 again, etc...?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline dorianvan

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Re: Dogs of war
« Reply #25 on: December 03, 2016, 03:05:47 PM »
Thanks! This is just object displacing with an animated PF.

I'll have to give it a try if I can, thanks.
-Dorian

Offline KyL

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Re: Dogs of war
« Reply #26 on: December 03, 2016, 03:20:02 PM »
This looks really good!

Offline Hannes

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Re: Dogs of war
« Reply #27 on: December 03, 2016, 05:22:58 PM »
So you have 13 poses, each next pose having a leg or arm changed? No 13 going into 1 again, etc...?

Ah, that's what you mean. No, Ulco, there are four different object sequences I created in Max using motion capture walking loops. Two different ones with the sword in their right hand, one with a torch and one with the flag. I used different loop offsets of the same sequences to create a total of thirteen populations. Plus an additional one for the smoke, which is an object I assigned a transparent material with a PF to, which was YOUR idea when I was looking for a solution for rotating propellers during the NWDA road side contest  :).

Online Kadri

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Re: Dogs of war
« Reply #28 on: December 03, 2016, 05:40:15 PM »

The HD frame looks great Hannes :)

Offline Dune

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Re: Dogs of war
« Reply #29 on: December 04, 2016, 06:49:14 AM »
Thanks Hannes, totally clear now.
In case you still haven't seen enough of my work: www.ulco-art.nl

 

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