Author Topic: Dogs of war  (Read 2379 times)

Offline Hannes

  • Member
  • *
  • Posts: 3580
Dogs of war
« on: November 21, 2016, 07:53:15 AM »
Here is another crowd test. Four different object sequences (basically the same model) with different accessories. Two different walking loops. Several populations with offset loops.
The flags and the fire mesh are preanimated. For the torches' fire I created two planes masked with an image (opacity-) map for the basic fire shape plus an animated power fractal for additional masking. Bloom and starburst are on.
It's barely visible, but the grass is animated too.

Offline Dune

  • Member
  • *
  • Posts: 12810
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Dogs of war
« Reply #1 on: November 21, 2016, 09:00:55 AM »
That is SOOOO cool!  :o
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

  • Member
  • *
  • Posts: 2232
Re: Dogs of war
« Reply #2 on: November 21, 2016, 09:11:19 AM »
I knew some day there would come another part of LotR  :)  ;)

You're a genius Hannes.

Offline Kadri

  • Member
  • *
  • Posts: 7860
Re: Dogs of war
« Reply #3 on: November 21, 2016, 10:08:20 AM »

Looks great.
This was the problematic scene with lights in fog probably from the other thread.
Which method did you use for the flames Hannes?

Offline Hannes

  • Member
  • *
  • Posts: 3580
Re: Dogs of war
« Reply #4 on: November 21, 2016, 10:21:20 AM »

Looks great.
This was the problematic scene with lights in fog probably from the other thread.
Which method did you use for the flames Hannes?

Thanks, guys!
Yes, that was the scene.
Like I wrote above I used two preanimated planes, assigned an image map to the opacity slot (see attached image), that's broken up by an animated PF.

Offline Hannes

  • Member
  • *
  • Posts: 3580
Re: Dogs of war
« Reply #5 on: November 21, 2016, 10:23:15 AM »
That's the flame setup in Max.

Offline Kadri

  • Member
  • *
  • Posts: 7860
Re: Dogs of war
« Reply #6 on: November 21, 2016, 10:38:32 AM »

Thanks Hannes. It works nicely.

Offline archonforest

  • Member
  • *
  • Posts: 3200
  • !AMIGA RULEZ!
Re: Dogs of war
« Reply #7 on: November 21, 2016, 11:01:03 AM »
Awesome!
...many rooms to explore but the doors look the same...

Offline Rumburak

  • Member
  • *
  • Posts: 125
Re: Dogs of war
« Reply #8 on: November 21, 2016, 11:28:35 AM »
That's really impressive.

Offline KyL

  • Member
  • *
  • Posts: 114
Re: Dogs of war
« Reply #9 on: November 21, 2016, 12:44:49 PM »
awesome!

Offline j meyer

  • Member
  • *
  • Posts: 2022
    • orkwarts
Re: Dogs of war
« Reply #10 on: November 21, 2016, 03:36:05 PM »
Yea, verily yea.  8)

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 11786
  • Holy snagging ducks!
Re: Dogs of war
« Reply #11 on: November 22, 2016, 03:00:53 AM »
Wow, this works remarkably well! The chain mail is maybe a bit too sparkly though, must be brand new. ;)

- Oshyan

Offline Hannes

  • Member
  • *
  • Posts: 3580
Re: Dogs of war
« Reply #12 on: November 22, 2016, 06:31:00 AM »
Wow, this works remarkably well! The chain mail is maybe a bit too sparkly though, must be brand new. ;)

- Oshyan

Yes, or freshly oiled. ;D Thanks!!!!!!
By the way, this particular sparkling reminded me of snow sparkling, that some of us desperately tried to achieve some time ago.

Offline otakar

  • Member
  • *
  • Posts: 1160
  • Procrastinate later.
Re: Dogs of war
« Reply #13 on: November 23, 2016, 10:10:35 PM »
Wow, incredibly cool!

Online cyphyr

  • Member
  • *
  • Posts: 3585
    • richardfraser
Re: Dogs of war
« Reply #14 on: November 29, 2016, 08:54:35 AM »
Really very good.
www.richardfraser.co.uk
/|\

i7 5930 @3.5Ghz, 32Gb
i7 2600k @3.4Ghz, 16Gb
i7 980 @3.33Ghz, 16Gb