Author Topic: More PF shading sunflowers  (Read 343 times)

Offline luvsmuzik

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More PF shading sunflowers
« on: November 03, 2016, 07:34:20 PM »
These images are both rough, but show where I am going here.

Image one, simple sunflower object with four color shaders.

Image two, color function, transform input set to world position, PF with very small scale for color mapping, displacement applied for bumps in brown center. To put it simply, the first render of the flower center resembled a chocolate chip cookie, then I halved that scale in the transform input.

Offline luvsmuzik

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Re: More PF shading sunflowers
« Reply #1 on: May 02, 2017, 06:44:47 PM »
So here is a new sunflower object. A little progress. :)
Power fractal shader on petals.

Offline masonspappy

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Re: More PF shading sunflowers
« Reply #2 on: May 02, 2017, 09:54:05 PM »
Since these are just tests, perhaps move the sun around to highlight the flower petals a bit more?

Offline Dragonfire

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Re: More PF shading sunflowers
« Reply #3 on: May 03, 2017, 01:48:12 PM »
Since these are just tests, perhaps move the sun around to highlight the flower petals a bit more?

I think so too my friend :)
A used PC does not rust ...

My works on DA:
http://dragonfiretoo.deviantart.com/

Offline micvswind

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Re: More PF shading sunflowers
« Reply #4 on: May 03, 2017, 02:53:32 PM »
so cute,hahaha ;D

Offline luvsmuzik

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Re: More PF shading sunflowers
« Reply #5 on: May 03, 2017, 03:46:37 PM »
"Bumper crop"

Still playing with the displace, but I think you get the drift....

Thanks all! :)

Offline luvsmuzik

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Re: More PF shading sunflowers
« Reply #6 on: May 03, 2017, 07:24:48 PM »
2 year old render in TG3 filtered. Before and after. Birthday card for a friend.

Offline luvsmuzik

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Re: More PF shading sunflowers
« Reply #7 on: May 06, 2017, 12:04:57 PM »
As someone said, many different doors....
Terragen4 terrain, atmo, and lighting
SSS for pathways
simple fence obj by me, Blender 2.78
Brushstrokes filter applied.