Author Topic: Terrain imports  (Read 353 times)

Offline luvsmuzik

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Terrain imports
« on: October 26, 2016, 03:22:05 PM »
Fiddled with importing a tiff to use as something. Had to learn scale 1:1 for wood texture.

Grid type displacement.

Second terrain import from v9 (ter)  Redoing old surface layers, adding crabgrass and FSS. breakup shader on FSS

Offline luvsmuzik

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Re: Terrain imports
« Reply #1 on: March 14, 2017, 08:48:37 PM »
Still experimenting with masking...
Grid tiff as terrain brick with grass pop peaking through (which I will try to figure out the mask for distribution density)
population with a tiff mask (tulips red 4 square) sort of English or pampered garden type
population on a SSS mask with PF distribution to look like rows ( red rows)

 

anything