Author Topic: Urban scene animated WIP  (Read 4310 times)

Offline Hannes

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Re: Urban scene animated WIP
« Reply #30 on: October 08, 2016, 09:38:30 PM »
You don't make it easy on yourself  ;)

You may be right!! :-\

Cool animation. Especially the brake lights on the turning car and
at least one other taxi are great details.
Agree with Ulco about the pedestrians.

Thanks, Jochen. Yes, I love such little details.

I think the little problems with the humans populations are only visible if you play the animation in an endless loop and watch detailed again and again.

Thanks, Nils,
unfortunately this is exactly the way I use to watch this kind of animations. Especially my own ones...

However, my system just gave me another error message after frame 109 ("not enough RAM, close some programs, why not TG 4?, your scene is too demanding, your computer is going to explode, you idiot...), so I'll reboot and carry on. As long as it takes. I think, I'm a hero.   ;)




Offline Oshyan

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Re: Urban scene animated WIP
« Reply #31 on: October 09, 2016, 02:02:01 AM »
Have you done everything you can to minimize memory use? Combine duplicate texture references, etc?

- Oshyan

Offline bobbystahr

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Re: Urban scene animated WIP
« Reply #32 on: October 09, 2016, 04:29:22 AM »
Well I'm gob smacked. watched it with loop off first and it seemed cinematic to me...and I guess you've not been to NY NY..they do bump into each other a bit downtown....heh heh..thought it was intentional.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Urban scene animated WIP
« Reply #33 on: October 09, 2016, 12:41:40 PM »
I thought for sure the sunbathers would surely turn over to settle the debate. :P Or at least one fight. ;D

Typical,...if there are vehicles involved...get em moving! Very good animation. To do this without features available in other programs is astounding!

Offline archonforest

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Re: Urban scene animated WIP
« Reply #34 on: October 09, 2016, 01:51:15 PM »
Great stuff. Yes it looks like a movie!
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: Urban scene animated WIP
« Reply #35 on: October 09, 2016, 03:17:16 PM »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Urban scene animated WIP
« Reply #36 on: October 10, 2016, 08:18:26 PM »
OK guys, here is the final HD movie.
Oshyan, I already tried to combine some texture references, but there's a lot more I guess. And since I was already rendering, I decided not to change anything and eventually the frames were completed. Next time I'll be smarter!!

There's still a lot of people running into each other and every obstacle they're heading to, but I can live with that. For now.
Since there are not too many people trying to create some sort of crowd simulation or animation at all here in the forum, I guess there will be no collision detection with the appropriate behavior in the near future in TG.


Offline DocCharly65

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Re: Urban scene animated WIP
« Reply #37 on: October 10, 2016, 08:40:34 PM »
Hannes, on my Amazon fire it looks perfect!

With less dense populations you could perhaps avoid collisions but if you don't tell anybody, nobody will see the mistakes.and I won't tell anybody too ;)

...wow! I didn't know how much I hate writing on a tablet...  ;D ;D ;D

Offline Kadri

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Re: Urban scene animated WIP
« Reply #38 on: October 10, 2016, 08:47:01 PM »

People running into each other or not it looks great Hannes :)

51 population? Except for special cases 4 or a little more populations could be enough maybe?
1 population that you cloned 4 times and transform rotated, masked with a walk line image mask for all populations for example?
Curious which method you used?

As earlier said i doubt that anybody would see any problem in this especially with one watch at all.

Nice work. I saw "the looking man" on the roof too. Sweet :)
« Last Edit: October 10, 2016, 08:54:02 PM by Kadri »

Offline bobbystahr

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Re: Urban scene animated WIP
« Reply #39 on: October 10, 2016, 10:04:28 PM »
WOW...I know I've said that before...here's another for the TG4 webpage eh Oshyan?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Urban scene animated WIP
« Reply #40 on: October 11, 2016, 06:09:37 AM »
Super! That many pops astounds me as well. And 'walk line', Kadri? I don't think that works in TG, I'm sure it doesn't really. That would be awesome of course, if you could draw a path for a pop to follow, with the instances turning where they should. Some way to influence the 0-360 rotation by function would be nice, though I wouldn't know how that could work. I have the same with a herd of reindeer; and that's just one still herd in an S-shaped line, I'd like them to rotate according to that line.
Well, I really love your finished project again, great work.

And the guy on that roof is abbout to do something he won't be able to regret  :'(
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kadri

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Re: Urban scene animated WIP
« Reply #41 on: October 11, 2016, 06:20:25 AM »
... And 'walk line', Kadri? I don't think that works in TG, I'm sure it doesn't really...

Just think of an image mask with some straight black and white lines for one direction and the negative for the opposite walking ones Ulco.
Nothing fancy.The intersecting would be minimal in this way too.
Or you could use a "Shader array" node too as a mask for this maybe.
Some guys manually walking around the corners would be enough to give the illusion without the need for a population.
« Last Edit: October 11, 2016, 06:34:35 AM by Kadri »

Offline Dune

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Re: Urban scene animated WIP
« Reply #42 on: October 11, 2016, 08:01:20 AM »
OK, I thought you meant some fancy masking. But still, what happens if a pop crosses the white line into black, do the instances disappear? I have no clue about setting up moving pops, mind you. I would think you can only use the pop size and Y angle to keep them in, not a mask.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Urban scene animated WIP
« Reply #43 on: October 11, 2016, 08:58:38 AM »
Thanks a lot again, guys.
I lied. It's only 50 pops. The 51st is the pedestrian crossing the street, and he's a single object. Now, there's 50 pops, because I created five areas where people are walking. Each area contains five pops with offset animation loops walking in one direction and five pops in the opposite one. Unfortunately I hadn't thought of Kadri's idea to create masks at least for the identical pops that march in the same direction. It probably would have saved some RAM-usage, I guess. Apart from that there are eight pops with standing (Xoio-) people. See attached image (it's a PS-mix of RTP and regular preview).
Creating masks to avoid colliding instances would have been possible, but like that all the pedestrians would walk more or less in rows, which would look a bit unnatural. And think of all the obstacles: there are street lamps, bins, trash and canopied busstops. Each thing would have to be taken into account.

Offline inkydigit

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Re: Urban scene animated WIP
« Reply #44 on: October 11, 2016, 12:05:05 PM »
holy moly! 8) 8) 8) 8)
I had this on loop for ages... my coffee went cold...
this is awesome!
anti-collision would be amazing!
some more sunbathers would be enough to distract anyone from the ghost/bumpers!
I am dropping the camera and traveling around this in my imagination...
waiting for the climax point... what is going to happen next?
I dof my cap!
:)
Jason
 

 

anything