Author Topic: Series  (Read 4807 times)

Offline Dune

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Re: Series
« Reply #120 on: March 24, 2017, 03:50:13 PM »
You can make any size image map (16 bit for much less stepping) and relocate and resize in TG by transform shader. Resolution must be taken into account of course. The ditch around the camp is a 1x1K greyscale (which is too big, but who cares) 8-bits, because it's only a meter deep. 256 grey tones means 1m divided by 256 = 4mm per step, you don't see that. Even it it were 10m deep you wouldn't see the stepping in 8-bit if you add some fractal.

Ditch is ditched anyway, it's a prickly hedge now.
In case you still haven't seen enough of my work: www.ulco-art.nl

Online bobbystahr

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Re: Series
« Reply #121 on: March 24, 2017, 03:56:14 PM »
Thanks Ulco, copied into my Ulco Tips folder. Makes sense...I often forget the utility of the Transform shader in all matters....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Series
« Reply #122 on: May 05, 2017, 12:54:07 PM »
Final update and then it's mostly done.
In case you still haven't seen enough of my work: www.ulco-art.nl

Online bobbystahr

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Re: Series
« Reply #123 on: May 05, 2017, 12:59:12 PM »
You can make any size image map (16 bit for much less stepping) and relocate and resize in TG by transform shader. Resolution must be taken into account of course. The ditch around the camp is a 1x1K greyscale (which is too big, but who cares) 8-bits, because it's only a meter deep. 256 grey tones means 1m divided by 256 = 4mm per step, you don't see that. Even it it were 10m deep you wouldn't see the stepping in 8-bit if you add some fractal.

Ditch is ditched anyway, it's a prickly hedge now.

Saved to my TG tips folder....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline archonforest

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Re: Series
« Reply #124 on: May 05, 2017, 03:13:51 PM »
Final update and then it's mostly done.

Very nice and natural. Love the little details like the guy in the boat  :D
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: Series
« Reply #125 on: May 05, 2017, 07:05:14 PM »
These renders of you should be done in Megapixel resolution, Ulco - and 360 Panorama... Then I would sit inside and explore the whole day :)
Life socks! Even Mel Brooks knew this!

Offline zaxxon

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Re: Series
« Reply #126 on: May 05, 2017, 10:46:45 PM »
Masterful work again Ulco!

Offline fleetwood

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Re: Series
« Reply #127 on: May 05, 2017, 11:58:31 PM »
Very nice. Enjoying the color realism.

Offline Dune

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Re: Series
« Reply #128 on: May 06, 2017, 05:18:57 AM »
Thanks guys. I just heard the book (local archaeology, many images, but in Dutch/Flamish) will be published in September. For those interested I'll post a website.

Up to render them big now....
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline luvsmuzik

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Re: Series
« Reply #129 on: May 06, 2017, 12:12:02 PM »
Ha ha, language doesn't matter, we just look at the pictures anyway. :) Very nice, scale is terrific, but not too minute. :)
« Last Edit: May 06, 2017, 01:05:26 PM by luvsmuzik »

Online bobbystahr

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Re: Series
« Reply #130 on: May 06, 2017, 03:03:20 PM »
Thanks guys. I just heard the book (local archaeology, many images, but in Dutch/Flamish) will be published in September. For those interested I'll post a website.

Up to render them big now....

so your computer is cooperating then, good stuff...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Danny

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Re: Series
« Reply #131 on: May 06, 2017, 04:25:50 PM »
Realism here is really tops Ulco, well done