Author Topic: World Creator 2 - A Procedural Terrain and Landscape Generator  (Read 2488 times)

Offline codex

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #15 on: September 29, 2016, 06:59:57 AM »
Thank you very much  :)

Offline cyphyr

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #16 on: January 18, 2017, 04:14:42 PM »
Oh this is looking very usefull indeed.
I see you're offering upgraes from Geo-Control.
Would you consider a simmilar "cross grade" offer for World Machine users?
I think you would get quite a few takers if you did.
Keep up the good work.
www.richardfraser.co.uk
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Offline codex

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #17 on: January 19, 2017, 09:47:50 AM »
Thank you very much

We will think of this ;)


Offline inkydigit

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #18 on: January 19, 2017, 02:59:45 PM »
Looks awesome, Mac too!
I will save up my money for the pro version!
:)

Offline Tangled-Universe

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #19 on: January 19, 2017, 09:02:56 PM »
Hi Codex,

I really like erosion in your latest teaser and I have a question about it if you don't mind.
In World-Machine you plug in erosion and you can tweak quite a few settings, but the most important one is missing: scale
Can I arbitrarily choose a cell-size or scale for the erosion in WC? (assuming it uses cell-based fluvial erosion like most apps out there).
Thanks for your time!

Cheers,
Martin

Offline codex

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #20 on: February 22, 2017, 06:49:45 PM »
Oh hell, sorry for the late reply ... I did not get any notice.

Yes, the Level Strength values can be used to adjust the scale and the precision additoinally can be used to describe how precise the erosions shall be calculated.

I will do a bunch of video very soon showing some more capabilities :)

Offline Tangled-Universe

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #21 on: February 24, 2017, 02:35:17 PM »
Oh hell, sorry for the late reply ... I did not get any notice.

Yes, the Level Strength values can be used to adjust the scale and the precision additoinally can be used to describe how precise the erosions shall be calculated.

I will do a bunch of video very soon showing some more capabilities :)

No problem, thank you for checking in.
If possible, could you demonstrate the Level Strength and Precision parameters in that upcoming video, or is that what you actually meant? :)

Martin

Offline codex

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Re: World Creator 2 - A Procedural Terrain and Landscape Generator
« Reply #22 on: February 24, 2017, 02:43:14 PM »
Sure, I will do a couple of more videos next week :)

 

anything