Author Topic: 100 Functions  (Read 1784 times)

Offline AP

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Re: 100 Functions
« Reply #15 on: August 28, 2016, 11:11:40 PM »
Welcome everyone.

The latest experiments...
« Last Edit: August 28, 2016, 11:15:31 PM by AP »

Offline Dune

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Re: 100 Functions
« Reply #16 on: August 29, 2016, 05:57:35 AM »
Top left is nice, looks like succulent plants. I had that effect once or twice with combinations of nodes. If you color them differently from the ground, they might be quite useful as ground cover plants.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kadri

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Re: 100 Functions
« Reply #17 on: August 29, 2016, 06:25:43 AM »

Nice ones.

Offline AP

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Re: 100 Functions
« Reply #18 on: August 29, 2016, 08:42:25 AM »
Top left is nice, looks like succulent plants. I had that effect once or twice with combinations of nodes. If you color them differently from the ground, they might be quite useful as ground cover plants.

Ground cover seems like an idea worth exploring. Off to find out.    ;)

Offline AP

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Re: 100 Functions
« Reply #19 on: August 29, 2016, 08:42:50 AM »

Offline AP

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Re: 100 Functions
« Reply #20 on: August 29, 2016, 09:38:02 AM »
Fake ground cover plants.

Offline Dune

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Re: 100 Functions
« Reply #21 on: August 29, 2016, 09:52:14 AM »
Cool.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline AP

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Re: 100 Functions
« Reply #22 on: August 29, 2016, 11:51:14 AM »
Another variant, only more grass-like.

Offline Dune

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Re: 100 Functions
« Reply #23 on: August 29, 2016, 12:35:55 PM »
Cool 2.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline luvsmuzik

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Re: 100 Functions
« Reply #24 on: August 29, 2016, 02:06:19 PM »
Thanks again AP!

Offline bobbystahr

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Re: 100 Functions
« Reply #25 on: August 29, 2016, 04:47:20 PM »
Very cool man, this will e handy
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline mogn

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Re: 100 Functions
« Reply #26 on: August 29, 2016, 05:25:32 PM »
The art of programming in tg, is not bunching a random number of nodes.
But create something with as few notes as possible.

Online archonforest

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Re: 100 Functions
« Reply #27 on: September 11, 2016, 09:16:33 AM »
Thx for sharing!!!!!! 8)
...many rooms to explore but the doors look the same...

Offline Dragonfire

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Re: 100 Functions
« Reply #28 on: September 13, 2016, 02:28:33 PM »
Thank`s a lot :-)
How much is the Fractal?

Offline luvsmuzik

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Re: 100 Functions
« Reply #29 on: December 07, 2016, 03:38:50 PM »
Because I am not brilliant, how does one merge this to a terrain and limit altitude. I have already tried a power fractal terrain and a merge shader, limiting altitude on all surface layers and no luck. When i add the fractal terrain through the merge, I get crazy negative altitude values in the preview window. Would the displace to zero clip help? Or could you hook these plants to a SSS at ground zero like your other function clips?  A brief example node setup would be nice. Thanks.
« Last Edit: December 07, 2016, 03:40:58 PM by luvsmuzik »