Author Topic: Contest winners  (Read 10953 times)

Offline Kadri

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Re: Contest winners
« Reply #75 on: June 18, 2017, 09:00:24 AM »

Once upon a time there was a contest...  ;D

Offline Dune

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Re: Contest winners
« Reply #76 on: June 18, 2017, 12:57:53 PM »
and they all slept happily ever after  :P
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Contest winners
« Reply #77 on: June 18, 2017, 05:31:04 PM »
and they all slept happily ever after  :P

LOL
something borrowed,
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Ring out the Old.
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Offline Oshyan

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Re: Contest winners
« Reply #78 on: June 18, 2017, 09:23:01 PM »
Yes, it's true guys, and we're really sorry. So many things to work on, stretched a bit thin. But we will get these to you all, I promise.

- Oshyan

Offline bobbystahr

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Re: Contest winners
« Reply #79 on: July 26, 2017, 03:48:30 PM »
I'm guessing the coming update is getting in the way?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: Contest winners
« Reply #80 on: July 27, 2017, 05:13:51 AM »
Actually we're working on it all simultaneously, along with SIGGRAPH. So yes, some distraction from it to be honest. ;) But I have one rendering on my box at home and one at Pixel Plow. The thing is, to render these at the detail and resolution we want, it's just taking a long time (not to mention some tweaks, adjustments, and minor improvements we wanted to make). The Pixel Plow job is currently at some 10s of hours (on a single machine though). Anyway, it's in-progress, and we want to get it to you as soon as possible, truly. It's a top priority after return from SIGGRAPH.

- Oshyan

Offline bobbystahr

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Re: Contest winners
« Reply #81 on: July 27, 2017, 06:18:38 AM »
Actually we're working on it all simultaneously, along with SIGGRAPH. So yes, some distraction from it to be honest. ;) But I have one rendering on my box at home and one at Pixel Plow. The thing is, to render these at the detail and resolution we want, it's just taking a long time (not to mention some tweaks, adjustments, and minor improvements we wanted to make). The Pixel Plow job is currently at some 10s of hours (on a single machine though). Anyway, it's in-progress, and we want to get it to you as soon as possible, truly. It's a top priority after return from SIGGRAPH.

- Oshyan

Yeah figgered that's how it is and had forgotten about the super High Res aspect...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Contest winners
« Reply #82 on: October 08, 2017, 06:35:07 AM »
.....
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Contest winners
« Reply #83 on: October 08, 2017, 02:09:25 PM »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline BrainStation23

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Re: Contest winners
« Reply #84 on: January 02, 2018, 04:56:13 AM »
congratulation  to all of those contest winner.

Offline bobbystahr

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Re: Contest winners
« Reply #85 on: January 02, 2018, 01:24:17 PM »
still waiting..........................................................
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Contest winners
« Reply #86 on: January 03, 2018, 09:15:32 AM »
still waiting..........................................................


Yes...

Offline Dune

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Re: Contest winners
« Reply #87 on: January 03, 2018, 10:57:21 AM »
Huh, what contest, I can't remember  ???
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline N-drju

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Re: Contest winners
« Reply #88 on: January 04, 2018, 05:59:44 AM »
Just a thought, maybe I do not understand something but... why can't creators post their work / renders by themselves...? I don't really understand why you are complaining, instead of just ask them? ???
"Error 404 - pun not found."

Offline Dune

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Re: Contest winners
« Reply #89 on: January 04, 2018, 07:52:31 AM »
They/we can, but we are not really complaining, just teasing  ;) Hoping this will entice Matt or Oshyan to give it some attention again. I very much realize it's a hell of a job to get the magic done they wanted, and at the same time work to improve this amazing software. So it's not to be taken too seriously (as far as I'm concerned).
In case you still haven't seen enough of my work: www.ulco-art.nl

 

anything