Author Topic: Ocean  (Read 9892 times)

Offline Hannes

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Ocean
« on: June 05, 2016, 10:05:20 AM »
Inspired by Ulco being inspired by myself ( ;)) I decided to try another ocean water animation.
Here is a frame for testing the surface. I used Oleg's fantastic rock and sea (or something like that)- sea foam file for the foam patterns. There are three water shaders: a dark one, a brighter blueish one and a greenish one for the more transparent peaks of the waves (could be a bit more transparent?!).
I already did some animation tests and will post something as soon as possible. There is no GI in the scene and not even shadows, but since there are no other objects, it's not too obvious, at least for testing.

Offline DocCharly65

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Re: Ocean
« Reply #1 on: June 05, 2016, 10:34:28 PM »
This will be absolutely outrageous, man! I am looking forward to it!
If you get it, you must teach me too, please (... in 2021 ... for the next movie)  ;D ;D ;D

In fact I was sure that an ocean scene must be possible since I played with the 4D noise in my swimming pool with the duck...

I am looking forward to your ocean!  :) :o 8)

Offline Dune

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Re: Ocean
« Reply #2 on: June 06, 2016, 06:41:53 AM »
Great! Very inspirational  ;D
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Ocean
« Reply #3 on: June 06, 2016, 07:31:57 AM »
Here is a first attempt. I'll carry on researching...

Offline DocCharly65

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Re: Ocean
« Reply #4 on: June 06, 2016, 08:04:39 AM »
This is genius! I am absolutely speechless!

Offline mhaze

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Re: Ocean
« Reply #5 on: June 06, 2016, 08:42:03 AM »
Super work!

Offline Kadri

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Re: Ocean
« Reply #6 on: June 06, 2016, 08:57:52 AM »

Looks good. Twice the speed maybe?

Offline dorianvan

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Re: Ocean
« Reply #7 on: June 07, 2016, 12:21:03 AM »
I like it a lot. The different shade give it a richer/more real look. Looks like you have too much sea foam, but I am no expert on sea foam density :) You mentioned rocks in your first post here, are you using them somewhere? The water and wave depths look fantastic. I wonder if you could get a floating ball in there.
-Dorian

Offline Hannes

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Re: Ocean
« Reply #8 on: June 07, 2016, 08:36:27 AM »
Thanks guys!
Actually I'm not really happy with it. There is definitely too much foam, and the movement of the waves could be better. I did some ocean water animations in 3ds max during the last years, and in TG there is no way (at least that I know of) to implement something like this:
https://www.youtube.com/watch?v=vddiJDD4WXY
not only vertical displacement, but this kind of horizontal displacement as well.

I'm still testing things and I'm trying to displace a plane in all directions. I hope I can create something in TG that looks at least similar to one of my attempts in Max I did a few years ago (see attached file - did I post this already somewhere?)

Offline Hannes

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Re: Ocean
« Reply #9 on: June 07, 2016, 01:38:59 PM »
Another test. The texture is only for testing. Two PFs animated by transform shaders and fed into a redirect shader.

Offline Dune

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Re: Ocean
« Reply #10 on: June 07, 2016, 04:51:57 PM »
It's freakin' fascinating  :o Some weird stuff here and there, but a cool progress. You'll get it fixed, I just know it!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Ocean
« Reply #11 on: June 07, 2016, 05:14:27 PM »
Thanks Ulco!! Unfortunately it's an imported plane, which looks weird when "smooth normals" is checked. Unchecking helps, but then it's kind of facetted. :( :( :(

Offline Kadri

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Re: Ocean
« Reply #12 on: June 07, 2016, 10:30:10 PM »
Thanks Ulco!! Unfortunately it's an imported plane, which looks weird when "smooth normals" is checked. Unchecking helps, but then it's kind of facetted. :( :( :(

I had a similar sounding problem with an object too.
Couldn't find the problem then. I will have a closer look when i have time. Curious.

Offline dorianvan

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Re: Ocean
« Reply #13 on: June 08, 2016, 04:26:42 AM »
When you get the water right it would be cool to do a ball test or maybe your ship. Nice work so far. Max water looked great; was it only Max or was there a plugin?
-Dorian

Offline Dune

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Re: Ocean
« Reply #14 on: June 08, 2016, 05:49:05 AM »
Why do this on an imported plane, why not an internal one? Or a cube, if you wish.
In case you still haven't seen enough of my work: www.ulco-art.nl

 

anything