I've been playing around with importing chan files created in Maya (with a mel script). Most things seem to be working.
The exported values are correct when when I check the chan file in a text editor. But when it's brought into Terragen via Camera > Import > Import File the Z position, and Y and Z rotation values are all multiplied by -1. So in the curves editor they are the inverse of what they should be.
Funny thing is, everything works just fine when I split the chan file into two files – one for translation (first three columns) and one for rotation (columns four through six) – and import them separately with the Position and Rotation animation buttons.
I've searched the forums and it sounds like others have had similar issues, but I couldn't find a reference to this one in particular. Is this normal behavior?
Also tried importing fbx, but that's giving me strange rotation values.