Author Topic: Hawaii VR  (Read 2658 times)

Offline Ariel DK

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Re: Hawaii VR
« Reply #15 on: March 31, 2016, 10:00:43 PM »
first look at the vegetation, and at that ugly foam.

first one with GI, and 2nd one AO...
Hmmm, what version of Terragen use god?

Offline Oshyan

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Re: Hawaii VR
« Reply #16 on: March 31, 2016, 10:08:16 PM »
This is looking really nice! GI should give you better results and judging by the images that seems to be true in the actual tests, IMO.

- Oshyan

Offline Dune

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Re: Hawaii VR
« Reply #17 on: April 01, 2016, 06:23:41 AM »
This beach is much better!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Hawaii VR
« Reply #18 on: April 01, 2016, 07:11:07 AM »
a much improved beach and I like the help you get from AO in the 2nd image.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Hawaii VR
« Reply #19 on: April 01, 2016, 11:49:58 AM »
Looks great!

Offline Ariel DK

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Re: Hawaii VR
« Reply #20 on: April 01, 2016, 05:31:37 PM »
Thanks guys
here is the first look at 2k resolution.
a few things to do:

-change the color of the clouds, and restrict them with a Distance shader

-Create a path to the jungle (and place there the 2nd camera)

-Add some rocks populations in the beach. branches and some dry leaves

and finally tell a story (adding some Objects). this last one is open to any ideas, of course. ;)

Bobby, AO give me a better result in the plants and shadows, but is much brighter in
the sand and the water. I think that i gonna use in the second position
Hmmm, what version of Terragen use god?

Offline Oshyan

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Re: Hawaii VR
« Reply #21 on: April 02, 2016, 05:45:17 AM »
Funny, I think the AO version is much too light...

- Oshyan

Offline bobbystahr

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Re: Hawaii VR
« Reply #22 on: April 03, 2016, 07:13:26 PM »
Funny, I think the AO version is much too light...

- Oshyan

May be my monitor.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Ariel DK

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Re: Hawaii VR
« Reply #23 on: April 07, 2016, 11:14:27 PM »
Sky test

i'm tweaking the finals details, before the final 4k render tonight.

For the 2nd one, I deciding to do use of the Bobbystahr High poly rocks.
works very well in my scene and easy to use. ;)

thanks bobby

EDIT: all the strange artifacts like the dark shadows, the brightness leaves above the house, and the color of the "path", were solved.
« Last Edit: April 07, 2016, 11:19:10 PM by Ariel DKMultimedia »
Hmmm, what version of Terragen use god?

Offline bobbystahr

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Re: Hawaii VR
« Reply #24 on: April 08, 2016, 01:34:49 AM »
You're welcome, happy they suited your need.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr