Author Topic: Hawaii VR  (Read 1805 times)

Offline Ariel DK

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Re: Hawaii VR
« Reply #15 on: March 31, 2016, 10:00:43 PM »
first look at the vegetation, and at that ugly foam.

first one with GI, and 2nd one AO...
in my 1st Render in Terragen, you not will see mountains or lakes... was a planet

Offline Oshyan

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Re: Hawaii VR
« Reply #16 on: March 31, 2016, 10:08:16 PM »
This is looking really nice! GI should give you better results and judging by the images that seems to be true in the actual tests, IMO.

- Oshyan

Offline Dune

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Re: Hawaii VR
« Reply #17 on: April 01, 2016, 06:23:41 AM »
This beach is much better!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Hawaii VR
« Reply #18 on: April 01, 2016, 07:11:07 AM »
a much improved beach and I like the help you get from AO in the 2nd image.
something borrowed,
something Blue.
Ring out the Old.
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Offline Hannes

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Re: Hawaii VR
« Reply #19 on: April 01, 2016, 11:49:58 AM »
Looks great!

Offline Ariel DK

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Re: Hawaii VR
« Reply #20 on: April 01, 2016, 05:31:37 PM »
Thanks guys
here is the first look at 2k resolution.
a few things to do:

-change the color of the clouds, and restrict them with a Distance shader

-Create a path to the jungle (and place there the 2nd camera)

-Add some rocks populations in the beach. branches and some dry leaves

and finally tell a story (adding some Objects). this last one is open to any ideas, of course. ;)

Bobby, AO give me a better result in the plants and shadows, but is much brighter in
the sand and the water. I think that i gonna use in the second position
in my 1st Render in Terragen, you not will see mountains or lakes... was a planet

Offline Oshyan

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Re: Hawaii VR
« Reply #21 on: April 02, 2016, 05:45:17 AM »
Funny, I think the AO version is much too light...

- Oshyan

Offline bobbystahr

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Re: Hawaii VR
« Reply #22 on: April 03, 2016, 07:13:26 PM »
Funny, I think the AO version is much too light...

- Oshyan

May be my monitor.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Ariel DK

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Re: Hawaii VR
« Reply #23 on: April 07, 2016, 11:14:27 PM »
Sky test

i'm tweaking the finals details, before the final 4k render tonight.

For the 2nd one, I deciding to do use of the Bobbystahr High poly rocks.
works very well in my scene and easy to use. ;)

thanks bobby

EDIT: all the strange artifacts like the dark shadows, the brightness leaves above the house, and the color of the "path", were solved.
« Last Edit: April 07, 2016, 11:19:10 PM by Ariel DKMultimedia »
in my 1st Render in Terragen, you not will see mountains or lakes... was a planet

Offline bobbystahr

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Re: Hawaii VR
« Reply #24 on: April 08, 2016, 01:34:49 AM »
You're welcome, happy they suited your need.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr