Poll

Are you working on a submission for the Terragen VR Challenge?

Yes - Not Yet Submitted
16 (66.7%)
Yes - Already Submitted
8 (33.3%)

Total Members Voted: 24

Author Topic: Are you working on a Terragen VR Challenge submission? Weigh in!  (Read 4107 times)

Offline Jo Kariboo

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #15 on: March 27, 2016, 05:34:41 PM »
I find it very interesting contest. The subject is vast allowing us to submit past project pictures. Not easy on the time, most of us have at times during the year less free time. I just hope to finish in time. I would like tg4 and I like Xfrog plants. I want to win.   :)

Offline AndyWelder

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #16 on: March 27, 2016, 05:47:15 PM »
Got inspired today so I did start on a challenge project. If I could only get the render going, the scene basic setup is ready, a nice panorama but no vegetation and clouds yet.
"Ik rotzooi maar wat aan" Karel Appel

Offline Oshyan

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #17 on: March 28, 2016, 04:51:11 AM »
I am working on something, and will be uploading by Tuesday.   But I am working with a free edition of TG. is it acceptable?

Yes, you can definitely use the free version to create your entry. :)

- Oshyan

Offline HecubaAssassin

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #18 on: March 28, 2016, 09:47:25 AM »
I am working hard at redoing one of my locations after it would not render.  I will be rendering down to the finish line, instead of turning things in a day early, as l would have liked.  I am enjoying this, and could really use a full version of Terragen4, as my cashflow is very limited right now.

Offline Oshyan

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #19 on: March 28, 2016, 08:40:16 PM »
We have extended the submission deadline to April 11th at 11:59PM Pacific Time! Use the extra time to refine an existing scene and resubmit, or create a whole new entry. Remember: we don't need super high detail/quality renders (i.e. high render settings), but we do want the most well designed and detailed scenes.

Good luck!

- Oshyan

Offline digitalguru

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #20 on: March 28, 2016, 09:23:29 PM »
Good to hear about the extension! Can do a few much needed tweaks :-)

Just out of interest, what size does you all at Planetside plan to render a winning entry for an immersive VR?
« Last Edit: March 28, 2016, 09:50:51 PM by digitalguru »

Offline TheBadger

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #21 on: March 28, 2016, 10:26:57 PM »
Good to hear about the extension! Can do a few much needed tweaks :-)

Just out of interest, what size does you all at Planetside plan to render a winning entry for an immersive VR?

Yes, I am still quite curious about what happens after the contest too. Despite the relatively polite refusal to answer  ;D
It has been eaten.

Offline digitalguru

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #22 on: March 28, 2016, 10:47:47 PM »
it was more of a technical question really - just wondered how big an image would have to be to work in VR

Offline TheBadger

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #23 on: March 29, 2016, 12:20:45 AM »
I know, I was just poking the bear.
This article will be of interest to you. The answer to your question though is, it is determined by the max resolution allowed by the device. I guess some will only view it on their PC, or maybe even UHD TV, but here is the max for head sets as far as I have heard lately: http://www.digitaltrends.com/computing/starvr-vr-headset-5120-1440-resolution/

I also ran across  an article that says 8kX8K (per eye) is not enough: http://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

Hope that will give you some ideas. Lots of "who knows?" left in VR yet. ;D
« Last Edit: March 29, 2016, 12:22:48 AM by TheBadger »
It has been eaten.

Offline digitalguru

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #24 on: March 29, 2016, 07:19:46 PM »
cool, thanks for the info


Offline otakar

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #25 on: March 30, 2016, 10:55:07 PM »
I thought the original deadline was too tight. Did not even start on this knowing I would not have enough time.  Just got back from vacation and now I see it's been moved back. A pity. Some great projects, though, I am enjoying it...

Offline Hannes

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #26 on: April 06, 2016, 11:45:22 AM »
Do we get confirmation e-mails, after we submitted our entries? Just to be sure it's there.

Offline Dune

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #27 on: April 06, 2016, 12:15:32 PM »
Yes, didn't you get any?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #28 on: April 06, 2016, 12:21:44 PM »
I got a pm by Matt for my first entry. For my second one I haven't received a message yet, but it was yesterday, so no need to hurry, I know.
I just want to be sure, that it's there.

Offline Jo Kariboo

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Re: Are you working on a Terragen VR Challenge submission? Weigh in!
« Reply #29 on: April 06, 2016, 03:30:43 PM »
I got a pm by Matt for my first entry. For my second one I haven't received a message yet, but it was yesterday, so no need to hurry, I know.
I just want to be sure, that it's there.


I received a few seconds after sending a confirmation. Maybe you made a mistake in the transcript of your email address. I feel that the confirmation is done automatically.

 

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