Author Topic: Export Terragen terrains as vector displacement map  (Read 9905 times)

Offline Ariel DK

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Re: Export Terragen terrains as vector displacement map
« Reply #60 on: September 21, 2017, 10:42:59 PM »
And too how we can see to a texture very details, when to the camera are far ? And for see of near the texture to the object ?

To see the details, you gonna need more resolution/quality when you render, while more far is the camera from the ground/object.
this is of course a very limited option, as Terragen canīt import shaders natively as "textures", if that is what you are referring.
Hmmm, what version of Terragen use god?

Offline bla bla 2

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Re: Export Terragen terrains as vector displacement map
« Reply #61 on: September 29, 2017, 02:06:45 PM »
How can I export in .fbx making it less heavy but still in good quality ?  :)

Offline Ariel DK

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Re: Export Terragen terrains as vector displacement map
« Reply #62 on: September 29, 2017, 04:05:54 PM »
How can I export in .fbx making it less heavy but still in good quality ?  :)

if you want to see every detail of your terrain after export, as far as I know, you can't do that.
TG gonna export a huge mesh if you render with huge settings, but there is many, many ways
to reduce the polycount of a object in other aplications like C4D, maya, 3d max, etc.
BTW, do you check the tutorial of this topic? :D
« Last Edit: September 29, 2017, 07:13:17 PM by Ariel DK »
Hmmm, what version of Terragen use god?