Author Topic: Hannes - My home is my castle - WIP  (Read 4938 times)

Offline bobbystahr

  • Member
  • *
  • Posts: 7637
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Hannes - My home is my castle - WIP
« Reply #45 on: March 18, 2016, 11:14:09 PM »
Just submitted my entry, before I start thinking about adding even more objects (actually there are 84 objects in the scene).
One scene, two views.

congrats, I've yet to decide which scene to sacrifice my computer to the render of. Thinking of trying 4K which will be an adventure for sure.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Kadri

  • Member
  • *
  • Posts: 7678
Re: Hannes - My home is my castle - WIP
« Reply #46 on: March 18, 2016, 11:33:25 PM »

The final looks nice Hannes.
Tried with FSPviewer to get the feeling.

Offline Matt

  • Planetside Staff
  • *
  • Posts: 2816
  • I'm the crazy one
Re: Hannes - My home is my castle - WIP
« Reply #47 on: March 19, 2016, 12:12:34 AM »
Just submitted my entry, before I start thinking about adding even more objects (actually there are 84 objects in the scene).
One scene, two views.

congrats, I've yet to decide which scene to sacrifice my computer to the render of. Thinking of trying 4K which will be an adventure for sure.

You only need to submit 2k renders for the challenge. Maybe you can render both scenes?

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Offline Hannes

  • Member
  • *
  • Posts: 3472
Re: Hannes - My home is my castle - WIP
« Reply #48 on: March 20, 2016, 04:48:55 PM »
As I wrote here:
http://www.planetside.co.uk/forums/index.php/topic,21314.msg213808.html#msg213808
I bought a quite cheap Oculus Rift alternative. I used the Google Photo Sphere app to see my own images in VR. Although my cellphone's display is quite low res, it's quite an experience to see how the pano looks like when you're "really" in there.

Offline bobbystahr

  • Member
  • *
  • Posts: 7637
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Hannes - My home is my castle - WIP
« Reply #49 on: March 20, 2016, 10:01:05 PM »

You only need to submit 2k renders for the challenge. Maybe you can render both scenes?

Matt


Well that settles my mind some what...I mad do a couple of views as well...will do a 4K one to show friends on the viewer though.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline inkydigit

  • Member
  • *
  • Posts: 5125
  • 🍄🍄🍄
    • inkydigit's website
Re: Hannes - My home is my castle - WIP
« Reply #50 on: March 24, 2016, 05:15:50 PM »
i could live here Hannes...
super detail!
:)
J

Offline Hannes

  • Member
  • *
  • Posts: 3472
Re: Hannes - My home is my castle - WIP
« Reply #51 on: March 24, 2016, 06:12:10 PM »
i could live here Hannes...

Me too!! :) :) :)

Offline Jo Kariboo

  • Member
  • *
  • Posts: 1184
Re: Hannes - My home is my castle - WIP
« Reply #52 on: March 29, 2016, 02:50:27 AM »
I look forward to see more of this work. Beautiful light effect in the room!

Offline HecubaAssassin

  • Member
  • *
  • Posts: 12
    • Deviant Art Gallery
Re: Hannes - My home is my castle - WIP
« Reply #53 on: March 29, 2016, 06:47:33 AM »
Very nice lighting, I always admire those who can do interiors in Terragen.  When I load things the textures generally load strange, lose their settings and come out incredibly dark.  What is the trick to this?  I use other software (DAZ3d, Hexagon, Blender) for interiors and everything loads smoothly... but never terragen.

To go through all the setting for each object again?  Or is there a better way to load .OBJs that I am not aware of.  Usually I just allow x-frog settings... lighten things up.

Offline Hannes

  • Member
  • *
  • Posts: 3472
Re: Hannes - My home is my castle - WIP
« Reply #54 on: March 29, 2016, 06:57:41 AM »
Thank you!
Actually the secret is to rework each and every shader. Honestly, there is not a single object in the scene I could just import and use without changing anything.
First of all a lot of time the default colour is set to grey when you import a model. That's probably why most of the shader appear too dark before editing.

I use to import new models into the default scene and adjust each shader until it looks OK to me. Then I save it again for later use.
For an interior scene I try to imitate what would happen in the real world. If there's a room with windows without artificial lightsources, I increase the environment light's "strength on surfaces" value until it looks good. I never use additional lightsources to make a scene brighter unless there are real additional lightsources like lamps or fires.

Offline bobbystahr

  • Member
  • *
  • Posts: 7637
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Hannes - My home is my castle - WIP
« Reply #55 on: March 29, 2016, 07:17:54 AM »
Very nice lighting, I always admire those who can do interiors in Terragen.  When I load things the textures generally load strange, lose their settings and come out incredibly dark.  What is the trick to this?  I use other software (DAZ3d, Hexagon, Blender) for interiors and everything loads smoothly... but never terragen.

To go through all the setting for each object again?  Or is there a better way to load .OBJs that I am not aware of.  Usually I just allow x-frog settings... lighten things up.

Do you run your models through PoseRay a free app a lot of us use. It sorts out .obj's and many other file types to an  .obj that Terragen gets along with nicely.
https://sites.google.com/site/poseray/
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr