Author Topic: Stumpy360  (Read 1480 times)

Offline yossam

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Stumpy360
« on: March 04, 2016, 05:19:51 AM »
Something like this?

Offline Oshyan

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Re: Stumpy360
« Reply #1 on: March 04, 2016, 05:25:55 AM »
Yes, but better. ;)

- Oshyan

Offline inkydigit

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Re: Stumpy360
« Reply #2 on: March 04, 2016, 08:19:04 AM »
That's quick ! :))

Offline yossam

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Re: Stumpy360
« Reply #3 on: March 04, 2016, 08:11:00 PM »
Thinking about this............................. :P

Offline yossam

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Re: Stumpy360
« Reply #4 on: March 04, 2016, 11:18:36 PM »
Moved the camera to center of model and added Richards' sky (TY)...............this could be fun if I can get things to work correctly.  ;D

Offline inkydigit

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Re: Stumpy360
« Reply #5 on: March 04, 2016, 11:39:52 PM »
Woah, those pickles were funky! :))
.... fun is what it is all about, this looks great... Plenty of scope!
Cheers
J


Offline yossam

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Re: Stumpy360
« Reply #6 on: March 14, 2016, 07:35:05 AM »
Bet you didn't see this coming..................this is a quality 7 (PS) jpg. Couldn't post the original............over 5 Mb. 4000x2000, .5 quality and AA 3. 10.5 hrs render time. Thinking about 8000x4000 at same quality settings. And I would appreciate some help for my "liquor".............can't seem to get the color right.  :-[

Offline Hannes

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Re: Stumpy360
« Reply #7 on: March 14, 2016, 08:00:01 AM »
Cool Yossam!!
For the liquor you could use a glass shader and play with the transparency color or the Decay tint colour of the Sub-surface tab.

Offline yossam

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Re: Stumpy360
« Reply #8 on: March 14, 2016, 06:52:16 PM »
Two layers of glass doesn't work..............inside layer turns black. Had this before in my lab scene. Turned the color way down and set translucency to 100. I can live with it I think...........will post when finished. Don't hold your breath................ :P

Offline Hannes

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Re: Stumpy360
« Reply #9 on: March 14, 2016, 09:38:22 PM »

Offline Hannes

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Re: Stumpy360
« Reply #10 on: March 14, 2016, 09:41:35 PM »
But there are still problems (unfortunately forgot that too...):
http://www.planetside.co.uk/forums/index.php/topic,19199.msg189340.html#msg189340

Offline bobbystahr

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Re: Stumpy360
« Reply #11 on: March 15, 2016, 09:39:40 PM »
Two layers of glass doesn't work..............inside layer turns black. Had this before in my lab scene. Turned the color way down and set translucency to 100. I can live with it I think...........will post when finished. Don't hold your breath................ :P
I used the Glass shader for the glass and put the Water shader on the water object...seemed to work O K in that massive (time wise) room render I did a while back. But 41+ hrs rendering time on a 1600x900... whew, can't imagine attempting this size on my puny box.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline yossam

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Re: Stumpy360
« Reply #12 on: March 27, 2016, 09:10:26 PM »
Just doing this for me...............can't enter because of veggies. No clouds yet..............rendered at 4000X2000 and then downsized, still a little big(file size).


 :)

Offline Ariel DK

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Re: Stumpy360
« Reply #13 on: March 27, 2016, 09:28:20 PM »
I see all your 360 renders, great work yossam! the last one is a beautiful scene, down a little bit the camera, it seems that I will fall rolling down that hill. But seriously, things like the height and location of the camera, make a huge difference when you experience with VR glasses ;)
in my 1st Render in Terragen, you not will see mountains or lakes... was a planet

Offline Kadri

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Re: Stumpy360
« Reply #14 on: March 27, 2016, 09:46:47 PM »

Looks good.