Author Topic: VR Challenge: Getting Started  (Read 4676 times)

Offline Matt

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VR Challenge: Getting Started
« on: March 03, 2016, 07:10:43 PM »
Contest Rules


http://terragen4.com/terragen-vr-challenge/#rules


How to render 360-degree images for submission


If you have Terragen 3 Professional or Terragen 3 Professional with Animation, you can render with a spherical camera. This is the simplest way to render a 360-degree view.

1) Enable "spherical" on the camera node.

2) Usually you want to ensure that the camera's rotation is level with the horizon (set X and Z rotations to 0).

3) Set the image width to be 2x the image height. E.g. 2000 x 1000.

4) Render an image.


If you don't have a version that can render with a spherical camera, use the 360-degree cube setup here:


http://www.planetside.co.uk/forums/index.php/topic,21257.msg212927.html#msg212927


How to submit your entries


Upload your renders here: http://terragen4.com/vr-challenge-submission/
« Last Edit: March 10, 2016, 11:51:59 AM by Matt »
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Offline bobbystahr

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Re: VR Challenge: Getting Started
« Reply #1 on: March 03, 2016, 11:19:24 PM »
Came here with the link from the contest page looking for the rendering clip files the link was supposed to reveal....
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Offline Matt

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Re: VR Challenge: Getting Started
« Reply #2 on: March 04, 2016, 12:26:39 AM »
Hi Bobby, I'll upload that later today.
Just because milk is white doesn't mean that clouds are made of milk.

Offline TheBadger

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Offline bobbystahr

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Re: VR Challenge: Getting Started
« Reply #4 on: March 04, 2016, 03:49:02 AM »
Hi Bobby, I'll upload that later today.

thanks Matt.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Mohawk20

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Re: VR Challenge: Getting Started
« Reply #5 on: March 13, 2016, 07:46:39 AM »
I tried to submit my first scene with 3 locations last night. After clicking the 'submit your entry' button the circular arrow began turning, bu it took a while so I left the pc on and went to bed. This morning they are still turning happily and nothing is changed.
Is there a glitch?
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Offline yossam

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Re: VR Challenge: Getting Started
« Reply #6 on: March 13, 2016, 09:52:03 AM »
Is there a limit on file size for the uploaded image(s)?  ???

Offline TheBadger

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Re: VR Challenge: Getting Started
« Reply #7 on: March 13, 2016, 09:42:51 PM »
I had a question about the closing date. No complaint really, just curious about the short dead line.
Also, about what happens after? I mean, what will be done with the renders, and why animation was not part of it, or if animation was something that the winner would be asked to do after the contest.

I understand rendering out animation is time consuming, so it would make sense to do it after the contest.

also curious about360 video with TG as far as PS goes, what plans might be down the road. I just guess that PS really has a focus on VR based on the amount of value in the prizes.
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Offline Oshyan

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Re: VR Challenge: Getting Started
« Reply #8 on: March 14, 2016, 05:22:18 AM »
It should redirect you to a Thank You For Your Submission page after the upload finishes. There is a 100MB file size (total) limit. That should be indicated on the submission page.

Badger, you've got a lot of great questions, but are really thinking ahead of the game. Focus on the now... for now. ;) The short deadline is because we want to have cool content ready by the time the headsets launch! :)

- Oshyan

Offline Mohawk20

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Re: VR Challenge: Getting Started
« Reply #9 on: March 14, 2016, 04:21:54 PM »
It should redirect you to a Thank You For Your Submission page after the upload finishes.

Yes, I reloaded the page and filled it in again and it worked quite fast.
First scene with 3 viewpoints submitted, on to the next!
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Offline Dune

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Re: VR Challenge: Getting Started
« Reply #10 on: March 18, 2016, 03:19:45 PM »
So there will be no 'public viewing' of entries, unless one chooses to post somewhere?
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Offline Oshyan

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Re: VR Challenge: Getting Started
« Reply #11 on: March 19, 2016, 05:29:39 AM »
Correct, not until the winners are chosen.

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Offline Dune

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Re: VR Challenge: Getting Started
« Reply #12 on: March 19, 2016, 07:37:58 AM »
 8)
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Offline Mohawk20

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Re: VR Challenge: Getting Started
« Reply #13 on: March 19, 2016, 12:19:08 PM »
So all my other entries remain secret, so as not to give anyone any clever ideas...  :-X
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Offline ADE

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Re: VR Challenge: Getting Started
« Reply #14 on: March 20, 2016, 01:08:00 PM »
looks like it mohawk.....im on one now, and only this morning I seen this comp!!!!