Author Topic: Road to Nowhere  (Read 3771 times)

Offline mhaze

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Road to Nowhere
« on: March 01, 2016, 03:31:42 PM »
Still testing 3.4. 

Online archonforest

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Re: Road to Nowhere
« Reply #1 on: March 01, 2016, 03:37:22 PM »
to Nowhere? seems like we are already there :D
Great stuff! I really like it. Blue node mountain?

Offline Dune

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Re: Road to Nowhere
« Reply #2 on: March 01, 2016, 03:45:13 PM »
Very nice, Mick! I see we are working on the same sort of thing  ;) I especially like the sandy gully and its immediate surrounding.

Offline digitalguru

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Re: Road to Nowhere
« Reply #3 on: March 01, 2016, 04:01:38 PM »
Very nice!

Love the mountain and rock shapes -  looks like some new displacement goodies in 3.4?

Guess you can't say, but looks like 3.4 will be out soon....

Offline otakar

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Re: Road to Nowhere
« Reply #4 on: March 01, 2016, 05:00:32 PM »
Impressive! A few of the rockshapes seem just a tad sharp, if this is weathered sandstone.

Offline mhaze

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Re: Road to Nowhere
« Reply #5 on: March 01, 2016, 05:38:51 PM »
Thanks all. otakar, just playing not trying to emulate a particular rock form.  Sadly, digitalguru, there are no displacement goodies in 3.4 this is all old hat stuff really.
« Last Edit: March 01, 2016, 05:40:30 PM by mhaze »

Offline digitalguru

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Re: Road to Nowhere
« Reply #6 on: March 01, 2016, 06:19:13 PM »
kudos on the displacement then! did you make them from function (blue) nodes?

Offline AP

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Re: Road to Nowhere
« Reply #7 on: March 01, 2016, 08:51:22 PM »
Good choice of colors and a very believable layout of segments. The scaling looks good to.

Offline DocCharly65

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Re: Road to Nowhere
« Reply #8 on: March 02, 2016, 06:37:35 AM »
I love the mountain and rock shapes very much! Very nice composition!

Offline Dune

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Re: Road to Nowhere
« Reply #9 on: March 02, 2016, 07:18:56 AM »
@ digitalguru: there are one or two blue node 'square' setups available somewhere in older threads. I used those occasionally, and I guess Mick does too. It's not easy to make a believable squarish rock face, though, especially close-up.

Offline mhaze

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Re: Road to Nowhere
« Reply #10 on: March 02, 2016, 08:26:13 AM »
The rocks are a mixture of standard rock displacements, giant fake stones and a modified version of a blue node set up posted here.  I'd like to credit the creator of the blue note setup I tend to use but sadly I can't find the post.  I'm still trying to create a usable squarish base to add the other displacements to.  TG stuff tends to be too rounded for square rocks.
« Last Edit: March 02, 2016, 08:28:32 AM by mhaze »

Offline Dune

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Re: Road to Nowhere
« Reply #11 on: March 02, 2016, 11:36:43 AM »
I think both mogn and hetzen compiled some of the blue node squares.

Offline mhaze

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Re: Road to Nowhere
« Reply #12 on: March 02, 2016, 11:51:46 AM »
It was not them.

Offline Dune

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Offline mhaze

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Re: Road to Nowhere
« Reply #14 on: March 03, 2016, 09:00:30 AM »
Nope it's not in there either - I looked several times in that thread.  The .tgc is called CubedCosineNoise_v1.

 

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