Author Topic: Mars animation test  (Read 868 times)

Offline Clay

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Mars animation test
« on: February 16, 2016, 04:46:59 AM »
So just did a quick test animation, real quick one, Have a question on the fake stone image map shader, uhhh how do I bake that texture to the images for animation? Everything else looks fine...interesting.

Offline Kadri

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Re: Mars animation test
« Reply #1 on: February 16, 2016, 05:01:29 AM »

One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.

Offline Clay

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Re: Mars animation test
« Reply #2 on: February 16, 2016, 05:42:01 AM »

One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.
That's the way I have it set. "project through camera" interesting, maybe a Mac bugger?

Offline Kadri

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Re: Mars animation test
« Reply #3 on: February 16, 2016, 09:34:06 AM »

Post the TGD file without many of the textures,shaders that aren't needed etc. here if you want.
It would be enough to see if it is a camera projection related problem most probably.
Not sure about the Mac side.
« Last Edit: February 16, 2016, 10:30:37 AM by Kadri »

Offline bobbystahr

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Re: Mars animation test
« Reply #4 on: May 27, 2016, 06:33:14 AM »
Put a transform shader between the texture and the FSs and set it to world, I think that locks the texture to what it's on...don't have TG up at the moment but I think I recall advice along that line.
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