Quote from: Dune on January 29, 2016, 03:46:15 AM
I must do some nitpicking, Martin. Everybody is very enthusiastic about the rocks, but, to be honest, I find them a bit dull. Especially with this lighting the shore on the left is one mass without much distinction. It might be so in the Sierra's, and in that case I would find a POV or lighting where the rocks are not such a big part of the render. Unles you will break it all up with grasses and stuff, perhaps.
I do like the algue on the rocks where they are wet.
Nitpicking is being bothered about details, so to me your concerns aren't nitpicking at all

Without trying to use the words "It's planned for" as a standard reply/escape....it is planned for to improve

The lighting is indeed the problem. It creates the flat look and it's also why it's rather bright, but that's no problem. In photography you deal with the same issues.
The reason I chose this lighting direction is two-fold:
1) lighting from behind, especially with sunset situations etc., is the only situation in TG to get really well lit vegetation and good quality of GI in the vegetation.
2) it's a challenge and your concerns prove that, Ulco.
I'll sum up, again partly, what's planned for in the next couple of days (tomorrow is shitty weather -> TG-day? yay!)
- more granite variation on stones
- finding a way to have the lichen work on the bottom of the stones (the existing variation in granite shades already works poorly right now)
- twigs/debris etc. between the rocks
- some more varied vegetation near the trees
- replace 1 or 2 tree models with others, or reduce coverage of existing to fit 1 or 2 pine-like species into it, rather than firs.
- maybe create a patch of shore with less stones and have some grasses/mosses instead
- maybe(!) some clouds
Any other ideas?