Author Topic: Fractal procedural erosion shader public beta  (Read 28079 times)

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #150 on: October 20, 2016, 10:20:13 PM »
Will there be any updates before the year is done?

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #151 on: October 31, 2016, 09:07:34 PM »
Anything?

Offline Matt

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Re: Fractal procedural erosion shader public beta
« Reply #152 on: November 02, 2016, 02:35:21 AM »
I need to finish some changes to the SDK for 4.0. Daniil has some new erosion tech in development, but he probably won't release anything until he has the new SDK. So much to do. It is unlikely that you'll see an update to the erosion shader before the end of the year, but you never know...

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #153 on: November 02, 2016, 06:52:18 AM »
Thank you for the reply. I was curious at the current state of progress. I had not considered the fact that the SDK would have to be altered for the latest version of Terragen, however I did recall that Daniil was working on the new tech.
« Last Edit: November 02, 2016, 08:29:48 AM by AP »

Offline Vyacheslav

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Re: Fractal procedural erosion shader public beta
« Reply #154 on: January 17, 2017, 10:58:52 PM »
Erosion control function
« Last Edit: January 18, 2017, 11:31:43 AM by Vyacheslav »

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #155 on: January 20, 2017, 11:02:25 PM »
That looks to be very useful. Thank you.

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #156 on: March 27, 2017, 11:41:53 PM »
Are there any new updates? Thank you.
« Last Edit: March 28, 2017, 02:06:17 AM by AP »