Author Topic: Basic crowd sim possibility  (Read 25832 times)

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #30 on: August 08, 2015, 04:13:41 PM »

Hannes was your bird scene a basic loop like we talked above or a full length animation sequence?

Offline j meyer

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Re: Basic crowd sim possibility
« Reply #31 on: August 08, 2015, 04:46:57 PM »
As for the variation: the galloping horse is a loop,right?
Wouldn't copying the 24 frame sequence and then renaming the frames,but starting
from -for example- frame 06 instead of frame 01,be suffient as an offset?
One could make 3 or 4 variations that way and then use those as different populations.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #32 on: August 08, 2015, 05:08:02 PM »

That was what i wrote in the previous page Jochen.

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #33 on: August 08, 2015, 05:09:59 PM »
Kadri, it was a full length animation.

Jochen, of course that would work, but it would be cool to have just a looped 24 frame- or object sequence and to control the performance from within TG, without having to copy identical stuff over and over again.
« Last Edit: August 09, 2015, 04:29:38 AM by Hannes »

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #34 on: August 08, 2015, 05:16:52 PM »
Kadri, it was a full length animation.
..

Ok.

...
Jochen, of course that would work, but it would be cool to have just a looped 24 frame- or object sequence and to control the performance from within TG, without having to copy identical stuff over and over agein.

Yep.

Offline j meyer

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Re: Basic crowd sim possibility
« Reply #35 on: August 08, 2015, 05:19:18 PM »
Sorry.

Offline Dune

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Re: Basic crowd sim possibility
« Reply #36 on: August 09, 2015, 12:45:11 PM »
Quote
but it would be cool to have just a looped 24 frame- or object sequence and to control the performance from within TG, without having to copy identical stuff over and over again.
Indeed, so file it as a feature request!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #37 on: August 13, 2015, 02:33:35 PM »

A landslide test. No object sequence. It is only a population with the rock object.

Another animated displaced plane that goes a little along the rocks with another grass or trees etc. population, some dust clouds
and you could get a nice looking landslide probably.

Snow or similar things could be made too. Even water maybe but i would not try to render it  :P  ;D
« Last Edit: August 13, 2015, 02:36:11 PM by Kadri »

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #38 on: August 13, 2015, 06:41:27 PM »
That looks so incredibly cool!!! Some rocks even seem to bounce. How did you manage the rotation?

Offline TheBadger

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Re: Basic crowd sim possibility
« Reply #39 on: August 13, 2015, 11:31:30 PM »
Awesome.
It has been eaten.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #40 on: August 14, 2015, 04:01:26 AM »

There is a little rotation in the population setting but the important one is the animated rotation of the rock object itself.

Offline AP

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Re: Basic crowd sim possibility
« Reply #41 on: August 14, 2015, 04:38:47 AM »
I had not checked into the thread until today and i have to say there is some far out stuff going on here.   

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #42 on: August 14, 2015, 04:55:12 AM »

Yeah the animation side of the forum looks like a little forgotten.

Offline AP

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Re: Basic crowd sim possibility
« Reply #43 on: August 14, 2015, 05:06:14 AM »
I would try animation myself but all i have is a tiny Ultrabook, the only computer i have.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #44 on: August 14, 2015, 05:17:53 AM »

Not all animation takes long Chris. You know the classic slow rendering parts in Terragen like water,glass.
You could still do many things.
But in general yes animation is unfortunately harder to do (from a time-pc power aspect).
These tests i do here are from boredom by waiting for the animation renderings to finish :)