Author Topic: Basic crowd sim possibility  (Read 34553 times)

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #195 on: April 20, 2016, 04:38:34 PM »

 :)

Another small test with a population of rocks and shattering.

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #196 on: April 20, 2016, 08:20:29 PM »
Amazing, Kadri!! I'm glad you're continuing this thread.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #197 on: April 20, 2016, 09:23:28 PM »

:)

Doodling with these features is fun you know. Especially if you are waiting for renders to finish.
« Last Edit: April 20, 2016, 09:48:05 PM by Kadri »

Offline inkydigit

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Re: Basic crowd sim possibility
« Reply #198 on: April 21, 2016, 10:28:33 AM »
 8)
Neat little gif, nice find, not an Easter egg as such, but still! :)
J


Offline luvsmuzik

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Re: Basic crowd sim possibility
« Reply #200 on: May 02, 2016, 10:50:06 PM »
They do leap off that one little bump tho, don't they. Cool!

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #201 on: May 03, 2016, 06:25:37 PM »

:)

I have a scene in my mind. Curious if it would work for a real project other then some basic GIF's.

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #202 on: May 26, 2016, 09:19:47 PM »

Another test. There are other ways too of course but i was curious if this kind of work could be done with a population animation.
There are 3 objects. A basic cylindrical object (that is very short in the Y axis) for the trunk, a basic leaf object and one square object to anchor the first two ones.



Offline yossam

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Re: Basic crowd sim possibility
« Reply #203 on: May 26, 2016, 10:25:15 PM »
Cool  8)

Offline Dune

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Re: Basic crowd sim possibility
« Reply #204 on: May 27, 2016, 06:19:37 AM »
Yeah, very.

Offline bobbystahr

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Re: Basic crowd sim possibility
« Reply #205 on: May 27, 2016, 06:28:48 AM »
agree....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

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Re: Basic crowd sim possibility
« Reply #206 on: May 27, 2016, 07:33:30 AM »
cool developments here!
Great, Kadri!

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #207 on: May 27, 2016, 11:14:43 AM »

Thanks all.

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #208 on: May 27, 2016, 12:36:52 PM »
Kadri, that looks amazing! Could you explain a little more detailed, what you've done, please?

Offline Kadri

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Re: Basic crowd sim possibility
« Reply #209 on: May 27, 2016, 02:14:35 PM »

I wanted to post the file itself but in some way i must have screwed it up Hannes. That would be easier,sorry.
But the general principle is easier then it might look by reading it below:

*I made two very crude objects like in the image below.

*The scale of these objects are animated from small to big.

*I made another square object for anchoring the first two objects. This plane object stands vertical.
 This objects scale is animated in the Y xis from small to big.
 This makes the trunk part and leaves grow in the Y axis and is the most important part.
 I used big numbers in the "a" spacing of the population to get few trunk parts (two plants in this example).
 To get the trunk as a solid i just used a small value in the "b" object spacing (i made ropes, pipes with this approach earlier.)

*To get the displaced look of the trunk and leaves i displaced the square object with a powerfractal that is controlled with a surface layer by altitude (to get only displacement above a certain point of the ground.)

Hope this makes sense Hannes.


« Last Edit: May 27, 2016, 02:49:47 PM by Kadri »