Author Topic: Basic crowd sim possibility  (Read 34555 times)

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #180 on: October 07, 2015, 09:25:16 PM »
Here we go again! ;D ;D ;D

Online Kadri

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Re: Basic crowd sim possibility
« Reply #181 on: October 07, 2015, 09:27:39 PM »

 ;D

How much is ready of your animation now Hannes?

Offline Hannes

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Re: Basic crowd sim possibility
« Reply #182 on: October 07, 2015, 10:05:21 PM »
Initially planned as a two (!!!) scene animation, I can say, that at the moment I have the complete Star Wars opening including the Twentieth Century Fox clip (or something like that...) and the crawl (more or less five sequences) and twelve and a half other scenes finished. I think five or six scenes more, and I'm done. Completely done! ;)
There will be sound as well. No idea how to do that yet, but I'm confident.

Online Kadri

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Re: Basic crowd sim possibility
« Reply #183 on: October 07, 2015, 10:06:09 PM »

Nice :)

Offline bobbystahr

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Re: Basic crowd sim possibility
« Reply #184 on: October 08, 2015, 12:17:31 AM »
Initially planned as a two (!!!) scene animation, I can say, that at the moment I have the complete Star Wars opening including the Twentieth Century Fox clip (or something like that...) and the crawl (more or less five sequences) and twelve and a half other scenes finished. I think five or six scenes more, and I'm done. Completely done! ;)
There will be sound as well. No idea how to do that yet, but I'm confident.

impressive....pushing mini feature lenghth
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr


Offline DocCharly65

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Re: Basic crowd sim possibility
« Reply #186 on: March 21, 2016, 11:28:15 AM »
Good luck an much patience Hannes! ...and I know what I am speaking about  ;) :)

Just curious; Do you (or did you ever) use pixelplow?
I did more jobs with them this month than ever before and until now I am quite happy with them.
...ok - not happy with the the content of my wallet now but that was my own decision  ;)

Online Kadri

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Re: Basic crowd sim possibility
« Reply #187 on: March 21, 2016, 11:48:51 AM »

By the way Oshyan i wanted to make my last post a little more clear but accidentally erased it-kinda- (that the reason of the 3 dots above) is the 2 days editing time off ?

Offline Oshyan

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Re: Basic crowd sim possibility
« Reply #188 on: March 21, 2016, 08:11:24 PM »
Yes Kadri, we decided to disallow editing after a couple hours because of people removing content, "rage quitting", etc.

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Online Kadri

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Re: Basic crowd sim possibility
« Reply #189 on: March 21, 2016, 08:23:18 PM »

Yes i know. What i mean was i could delete-edit this old post.
My own fault of course when you try to do something after 1-2 days without sleep.
But i was surprised that i could edit-delete the content after so long time of the original post.

Offline Oshyan

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Re: Basic crowd sim possibility
« Reply #190 on: March 21, 2016, 08:26:42 PM »
Hmm, yes that *is* surprising. I'll look into it...

Edit: I guess it's currently set to about 2.5 days, probably due to past complaints. So we're trying to set a balance...

- Oshyan


Yes i know. What i mean was i could delete-edit this old post.
My own fault of course when you try to do something after 1-2 days without sleep.
But i was surprised that i could edit-delete the content after so long time of the original post.
« Last Edit: March 21, 2016, 08:29:40 PM by Oshyan »

Online Kadri

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Re: Basic crowd sim possibility
« Reply #191 on: March 21, 2016, 08:35:39 PM »

I see. Thanks Oshyan.

Online Kadri

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Re: Basic crowd sim possibility
« Reply #192 on: April 20, 2016, 01:28:38 AM »

Ok this was there all the time(?) and i just did not tried it.
Animated shattering of the rock object together with a population.

This was just a crude test.
Could be many possibilities like Planet exploding, colliding or small scale explosions, water splashes etc.
« Last Edit: April 20, 2016, 02:25:27 AM by Kadri »

Online Kadri

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Re: Basic crowd sim possibility
« Reply #193 on: April 20, 2016, 01:56:26 AM »

This is the same Landslide animation from page 3 just the shattering of the rock object added.
I used the shattering effect too early and it needs 1-2 more populations with different settings but still...
One limitation is the limit of number of shatter planes by 10.
« Last Edit: April 20, 2016, 02:45:12 AM by Kadri »

Offline Dune

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Re: Basic crowd sim possibility
« Reply #194 on: April 20, 2016, 06:38:50 AM »
That's a cool discovery, Kadri! I never realized it as well, right under our noses.