Cool! Thanks paq!
Now for some more pics and stuff.
You will find me using the term smooth subdivision here.The terminology can
vari from one modeling app to the other.That's why I want to show you the
difference between subdivision and smooth subdivision.
Next are some steps to show how you can get the kind of topology on your
cube like shown earlier in this thread.Like on the corrected version of the soft
rounded cube to be precise.
An edge loop is a closed ring of edges btw.
As you can see the added edge loops (2. + 3.in the image) prevent the cube
from that shrinking effect when smooth subdividing,shown in the first image
of this post.
Since I don't know the 'official' name for these additional loops I called them
stopping loops and will refer to them as such in this thread.
On complex shapes installing these loops can get tricky,but they are a good
way of keeping the edges of a model from being smoothed too much.
To be continued in the next post