Author Topic: Artby - Final  (Read 8263 times)

Offline Artby

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Re: Artby - WIP
« Reply #15 on: February 02, 2015, 10:58:29 AM »
The DOF is made in post using Zdepth, and I agree it is too blury. It is a 35mm lens, it could be that blurry in theory for the fore-foreground, but I think it should decrease quickly. Anyway, this will be final adjustements in Nuke, I still need to work in terragen.
Thank you for the fractal warp tip, I will try that!

Offline Danny

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Re: Artby - WIP
« Reply #16 on: February 03, 2015, 12:55:33 PM »
The DOF is made in post using Zdepth, and I agree it is too blury. It is a 35mm lens, it could be that blurry in theory for the fore-foreground, but I think it should decrease quickly. Anyway, this will be final adjustements in Nuke, I still need to work in terragen.
Thank you for the fractal warp tip, I will try that!

The use of DOF should be done within Terragen for this contest. Please reference contest rules on postwork http://www.nwdastore.com/theme-challenge/ Any questions ask away. Image is looking real good. Best of Luck to you
« Last Edit: February 03, 2015, 12:57:16 PM by Danny »

Offline gregtee

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Re: Artby - WIP
« Reply #17 on: February 03, 2015, 07:41:10 PM »
Someone correct me if I'm wrong but DOF seems to be an approved post effect.

"Approved Post work – Sharpening, color/level adjustments, resizing and another subtle techniques that simulate typical lens effects. NWDA will reject any image that is deemed overly ‘enhanced’ by Photoshop or other image editors."

Since DOF is a lens effect, it seems that one can either render it in camera or do it as a post process. 
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Offline Danny

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Re: Artby - WIP
« Reply #18 on: February 03, 2015, 09:24:26 PM »
Someone correct me if I'm wrong but DOF seems to be an approved post effect.

"Approved Post work – Sharpening, color/level adjustments, resizing and another subtle techniques that simulate typical lens effects. NWDA will reject any image that is deemed overly ‘enhanced’ by Photoshop or other image editors

Since DOF is a lens effect, it seems that one can either render it in camera or do it as a post process.

Hey Gregg,
  Since this is a Terragen challenge and DOF is available within Terragen contestants should use the tools available. As stated in the contest rules. "Terragen DOF is permittted" So no postwork DOF
Danny

Offline Oshyan

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Re: Artby - WIP
« Reply #19 on: February 03, 2015, 09:48:02 PM »
Interesting. I had also assumed DoF post work was allowed. Mainly because it *is* achievable in TG, but undeniably TG is not always the best for doing DoF. For example if you need to animate your DoF, or you're not sure where you want your DoF point. If you have access to a version that exports depth maps, then it may make sense to do it in post. I don't see this as being out of the spirit of the rules (as I interpret them) because, as you say, TG *can* do it. It's not like rendering a fluid sim waterfall in another app and then compositing that in your image as a major part of your entry, which would really be too much post work. With DoF it's more just a convenience; any entry with DoF *could* be achieved in TG. Which is really not much different from e.g. contrast adjustments, which theoretically *also* could be done in TG, but it's far more convenient and you get more control in an image editor.

But that's just my opinion, and of course Danny has the last word. :)

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Offline Artby

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Re: Artby - WIP
« Reply #20 on: February 03, 2015, 10:28:51 PM »
For me the best addition in Terragen 3 is by far the ability to render aov. This make the software usable in a production workflow. For example, by using utility passes in Nuke we can really push the power of Terragen forward. We can also decrease render times by denoising clouds and atmo passes. Trying to get the perfect final image just outside any CG package for me is senseless.

Having said, I am very conscious to be part of a contest with rules, and I am not here to review them. Of course this is a Terragen contest, and I am focusing on the terragen work. Making the church in Maya took me less than an hour and I will not do some heavy comp in Nuke, just tweaking and adjust things already done. Anyway, we also have to deliver the raw image from terragen so...

Offline Danny

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Re: Artby - WIP
« Reply #21 on: February 03, 2015, 10:34:18 PM »
I certainly do not want to hinder anyone's creativity but this is something that was thought of from the beginning, DOF is a new feature in TG3, it's a TG challenge therefore DOF should be rendered in TG. I look forward to your entry Artby and good luck !!
Danny 

Offline TheBadger

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Re: Artby - WIP
« Reply #22 on: February 04, 2015, 06:02:11 AM »
I did not understand it this way from the rules I read either.
*edit
Ahh, I reread the rules and all elements must be rendered in TG. I see. tricky. I did not think of this kind of thing as an element.
« Last Edit: February 04, 2015, 06:09:18 AM by TheBadger »
It has been eaten.

Offline Dune

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Re: Artby - WIP
« Reply #23 on: February 04, 2015, 07:22:21 AM »
I suppose it more fair towards less professionally working users, having other software at hand to comp things.
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Offline ADE

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Re: Artby - WIP
« Reply #24 on: February 05, 2015, 02:55:43 PM »
wow, great stuff on the introductory renders........

Offline Artby

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Re: Artby - WIP
« Reply #25 on: February 05, 2015, 07:07:24 PM »
New iteration, I have removed the vegetation to concentrate on the lighting and shading. The foreground rock need some work.
Thank you Dune for the fractal warp tip !
(This is a raw terragen image)

Offline kalwalt

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Re: Artby - WIP
« Reply #26 on: February 05, 2015, 10:54:34 PM »
Amazing! i would be really there! :D
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Offline TheBadger

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Re: Artby - WIP
« Reply #27 on: February 06, 2015, 08:17:16 AM »
Nice shore!
It has been eaten.

Offline otakar

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Re: Artby - WIP
« Reply #28 on: February 06, 2015, 05:00:23 PM »
Very nice. Church definitely adds to the atmosphere here I'd say.

Offline choronr

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Re: Artby - WIP
« Reply #29 on: February 06, 2015, 05:13:35 PM »
This certainly is turning out very nice.

 

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