Author Topic: Zlain's Iceland Render v9  (Read 11194 times)

Offline Zlain three nine

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Re: Zlain's Iceland Render v4
« Reply #30 on: January 17, 2015, 09:31:14 PM »
the bump/displace map are the same resolution, but the bump/displace map is actually larger in file size.
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Offline Walli

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Re: Zlain's Iceland Render v4
« Reply #31 on: January 17, 2015, 10:17:00 PM »
I am not sure, if I ever used that rock inside TG and of course there is a limit on how close you can get - as always with bitmap based materials - but overall this looks to blurry in my eyes, I need to check this

Offline Zlain three nine

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Re: Zlain's Iceland Render v4
« Reply #32 on: January 25, 2015, 03:16:46 AM »
Made some localized cloud changes, as well as changes to population masking.

I think it's an improvement. Maybe the smaller foreground rocks need a little more detail/roughness?

- Oshyan
I have issues with the fake stone shader complex, I have problems getting them to look right usually cant get the texturing / diffuse color right.
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Offline Zlain three nine

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Re: Zlain's Iceland Render v7
« Reply #33 on: February 01, 2015, 09:59:08 PM »
Replaced the Bolder rock with a hero rock, made some other changes as well
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Offline Zlain three nine

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Re: Zlain's Iceland Render v6
« Reply #34 on: February 04, 2015, 06:23:49 PM »
trying a render with DOF
added another small rock with some new flowers.
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Offline Oshyan

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Re: Zlain's Iceland Render v6
« Reply #35 on: February 04, 2015, 07:12:52 PM »
Improving all the time. I did like having more smaller rocks around though...

- Oshyan

Offline Zlain three nine

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Re: Zlain's Iceland Render v6
« Reply #36 on: February 04, 2015, 07:17:11 PM »
well then it looks like ill have to get work on adding some more rocks ;)
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Offline choronr

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Re: Zlain's Iceland Render v6
« Reply #37 on: February 04, 2015, 10:46:04 PM »
Zlain, this looks very promising ...good job.

Offline Zlain three nine

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Re: Zlain's Iceland Render v7
« Reply #38 on: February 05, 2015, 01:00:59 AM »
The lighting in this one is more to my liking (in the background)
I like the smaller stones in this one, over the fake stone complex i was using before.

going to make some more refinements tonight and do a more larger high quality render.

C&C welcome.
« Last Edit: February 05, 2015, 01:02:33 AM by Zlain three nine »
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Offline Oshyan

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Re: Zlain's Iceland Render v7
« Reply #39 on: February 05, 2015, 01:10:06 AM »
Mmm, yes. Yes indeed. Liking this quite a bit now. Only thing I'm not totally onboard with is the fuzzy/soft background, and I say that not just because of DoF in the previous version (which I assume you'll be bringing back), but also even in this version the background mountain textures seem to be fuzzy. Any way that can be roughed up a little, given a bit of extra detail? Otherwise looking great. :)

- Oshyan

Offline Zlain three nine

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Re: Zlain's Iceland Render v8
« Reply #40 on: February 05, 2015, 04:30:35 PM »
decided not to use DOF in this one.
the detail is better in this one

C&C welcomed
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Offline choronr

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Re: Zlain's Iceland Render v8
« Reply #41 on: February 05, 2015, 04:53:04 PM »
Very good improvement!

Offline Artby

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Re: Zlain's Iceland Render v8
« Reply #42 on: February 05, 2015, 07:20:33 PM »
Nice one!
Maybe the yellow of the flowers is a bit to bright/saturated to looks realistic. The mountain on the left seems a bit pale and blurry, I would try to make it a bit more contrasted or with more fractal details. Love the right part. Keep going !

Offline Zlain three nine

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Re: Zlain's Iceland Render v8
« Reply #43 on: February 05, 2015, 08:54:17 PM »
Nice one!
Maybe the yellow of the flowers is a bit to bright/saturated to looks realistic.
yeah i was wondering about that.
turns on the diffuse value was too high, it was set to 1 (I didn't do that)
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Offline TheBadger

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Re: Zlain's Iceland Render v8
« Reply #44 on: February 06, 2015, 08:25:47 AM »
I like it. I was curious if there was a way for you to get the sky to touch the ground in some places. I mean where the clouds are right there on the ground, but sorta distributed like how you mix your plants.

What I mean is I think the scene is good, but if you could make some paths through it that are formed by light and shadow and clouds, then I think a pretty place could potentially become sorta mystical/magical. SO where you can see all the way back in a few places but only so far in others due to mist/cloud.

And then also vary your populations like you did in the last contest, which was pretty excellent. TO me this scene is largely going to be about tons of little details. But I am just speculating at what you have in your mind, cause its fun. ;D
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