Author Topic: Sub surface scattering again...  (Read 42274 times)

Offline j meyer

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Re: Sub surface scattering again...
« Reply #135 on: December 07, 2014, 04:31:21 PM »
His head hair or the hair on his scalp was what I was refering to
also.Sorry,should have expressed myself better.
Anyway,looking at other head scans and at sculpts from high class
sculptors you need a bit of structure even for very short hair,like,e.g.
Patrick Stewarts hairdo as Picard.
Maybe flatten the bumps a little instead of smoothing.

Offline Kadri

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Re: Sub surface scattering again...
« Reply #136 on: December 07, 2014, 05:02:27 PM »

Hannes your work is actually quite good i think.
I don't remember a human face this realistic in Teragen.
Maybe with a little postwork (less red etc.) you could make the nose work better too.



Offline Hannes

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Re: Sub surface scattering again...
« Reply #137 on: December 07, 2014, 06:03:19 PM »
Opened Max again, selected the appropriate faces again, smoothed the area with the relax modifier again, and applied a displace modifier with a seamless hires cellular map to the selected area.
I think it's better now.

Offline Hannes

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Re: Sub surface scattering again...
« Reply #138 on: December 07, 2014, 06:42:51 PM »
Just found out that the rest of the mesh is a bit smoothed too. I guess I'm a bit tired now. Gonna take a break from this Rudolph guy. He has to live with his bumpy head...

Offline bobbystahr

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Re: Sub surface scattering again...
« Reply #139 on: December 07, 2014, 07:12:14 PM »
Just found out that the rest of the mesh is a bit smoothed too. I guess I'm a bit tired now. Gonna take a break from this Rudolph guy. He has to live with his bumpy head...

Hey man, my head would be at least that bumpy were I to shave it or lose all the folicles naturally...to me it seems fairly normal. Bear in mind in real life we rarely go in for a close up on a bald dude so we'd likely see stuff in addition to what's in that model.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Hannes

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Re: Sub surface scattering again...
« Reply #140 on: December 07, 2014, 08:31:38 PM »
Thanks for your encouraging words, Bobby!!! Nevertheless I'll have to take a break. Probably... ;)

Offline bobbystahr

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Re: Sub surface scattering again...
« Reply #141 on: December 08, 2014, 01:57:35 AM »
Thanks for your encouraging words, Bobby!!! Nevertheless I'll have to take a break. Probably... ;)

Heh heh heh, yeah I know...I'll worry a problem till I get it or go nuts...usta get drunk at the nuts part but 20 years dry now so that ain't an option so I go crazy.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline j meyer

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Re: Sub surface scattering again...
« Reply #142 on: December 09, 2014, 03:27:29 PM »
Trying to get a better skin tone.
Might be too pinkish now,at least on this monitor,
what do you think?


Offline WASasquatch

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Re: Sub surface scattering again...
« Reply #143 on: December 09, 2014, 03:50:45 PM »
Default shader is definitely the winner here with my eyes. I must say I have accomplished this by accident a few times messing with translucency and opacity, but not to this degree. A Very nice approach for ice.

Offline Dune

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Re: Sub surface scattering again...
« Reply #144 on: December 09, 2014, 04:10:08 PM »
It's less orange indeed, much better. But the guy needs a tan!

Offline j meyer

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Re: Sub surface scattering again...
« Reply #145 on: December 10, 2014, 03:49:48 PM »
So far it's more of a sunburn,maybe it'll get a tan later.

53946-0

Offline Hannes

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Re: Sub surface scattering again...
« Reply #146 on: December 11, 2014, 04:32:51 AM »
Looks great, Jochen!

Offline TheBadger

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Re: Sub surface scattering again...
« Reply #147 on: December 11, 2014, 06:15:34 AM »
I just realized this last one looks like Marlon Brando in Apocalypse Now  :o
Color is even stranger on my screen now. sorry
http://www.leninimports.com/marlon_brando_apocalypse_german_movie_poster_2a.jpg
« Last Edit: December 11, 2014, 06:18:32 AM by TheBadger »
It has been eaten.

Offline Dune

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Re: Sub surface scattering again...
« Reply #148 on: December 11, 2014, 08:07:23 AM »
Echo Hannes.

Offline j meyer

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Re: Sub surface scattering again...
« Reply #149 on: December 11, 2014, 04:23:22 PM »
Thanks guys. :)
Btw there are two versions in my last post to show what
a difference the ambience color makes.
I have changed the maps for reflectivity and specularity.
For refl it's the gloss map now and for spec I made a
much brighter map with less contrast.Still experimenting.

Michael,from my point of view you should download the
model and play with it yourself.The decimated model is
an obj,so no excuses.

In fact I think anyone interested should download that
model.So all of us had the same reference model to
test with.But that's just my opinion.