Author Topic: 3D city models VFX experiments rendered in Terragen  (Read 1953 times)

Offline Aerometrex

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3D city models VFX experiments rendered in Terragen
« on: November 17, 2014, 11:59:02 PM »
Hi,

I just wanted to share a short compilation showing large 3D city models (large OBJ) using 3D environments provided by Terragen .



I am passionate  about the art and science of digital aerial mapping, photogrammetry, geospatial information, VR and 3D modelling.
http://aero3dpro.com

Offline Kadri

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #1 on: November 18, 2014, 02:14:39 AM »

Except the trees looks realistic mostly. Nice :)

Offline TheBadger

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #2 on: November 18, 2014, 03:38:35 AM »
1:23 in  :o :o :o :o :o :o :o :o :o :o :o :o
It has been eaten.

Offline Hannes

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #3 on: November 18, 2014, 04:36:06 AM »
That looks insanely good! But I agree about the trees. If they were more realistic, I'd say almost movie quality.

Offline Dune

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #4 on: November 18, 2014, 06:43:14 AM »
Astonishing!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #5 on: November 18, 2014, 08:54:04 AM »
Wow! almost perfefect... (I also agree that the trees could be changed). How long was the render time?  Or the price for rendering on a farm - if you did it that way? Must have been app. 3000 frames (befor the cut even more)?
« Last Edit: November 18, 2014, 08:56:31 AM by DocCharly65 »

Offline Aerometrex

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Re: 3D city models VFX experiments rendered in Terragen
« Reply #6 on: November 18, 2014, 10:39:57 PM »
I also agree, realistic trees would make a huge difference.
When we generate 3D models from photogrammetry, the resolution of our photographs varies between 3-5cm and trees tend to look like big blobs during the reconstruction.
The only way to get rid of the trees would be to edit the mesh and replace each trees with some xfrog trees which is a lot of work...but possible.
Wow! almost perfefect... (I also agree that the trees could be changed). How long was the render time?  Or the price for rendering on a farm - if you did it that way? Must have been app. 3000 frames (befor the cut even more)?
These multiple shots have been generated over a year so no continuous processing.
I'm not using a render farm but a i7-3930K 3.2 GHz and 64GB of RAM.
render time will greatly vary depending on the amount of  effects. for example the post-apocalyptic bit took 13min per frame (I did 30 frames and used after-effects to time stretch by a factor of 10).
I am passionate  about the art and science of digital aerial mapping, photogrammetry, geospatial information, VR and 3D modelling.
http://aero3dpro.com