Author Topic: Road Trip 2013  (Read 11829 times)

Offline TheBadger

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Re: Road Trip 2013
« Reply #15 on: March 17, 2013, 07:53:56 AM »
Cool stuff!
It has been eaten.

Offline gregsandor

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Re: Road Trip 2013
« Reply #16 on: March 27, 2013, 02:48:46 PM »
Getting the terrain displacement maps fixed up a bit, going to build some new shaders and add a few layers.
« Last Edit: April 08, 2013, 09:56:30 PM by gregsandor »

Offline Hetzen

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Re: Road Trip 2013
« Reply #17 on: March 27, 2013, 06:16:14 PM »
I like these construction renders Greg. You can see the work clearly. It's almost like Lidar data.

Offline gregsandor

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Re: Road Trip 2013
« Reply #18 on: March 27, 2013, 06:53:14 PM »
Funny you should mention LIDAR; for the past 4 days I've been trying unsuccessfully to integrate some 1.5 m elevation data into the model.  The LIDAR is complete for the right half of my model, but the left half isn't.  It is tantalizing, but I'll have to wait until next year to get it.  What you see now is hand drawn displacement maps over a 10m dem. 

Offline inkydigit

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Re: Road Trip 2013
« Reply #19 on: March 27, 2013, 07:51:19 PM »
hardcore!
looks amazing!
:)

Offline gregsandor

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Re: Road Trip 2013
« Reply #20 on: April 01, 2013, 03:36:13 PM »
Figured it was time to resurface the drive and paint in the parking spaces at the diner. 
« Last Edit: April 01, 2013, 04:54:41 PM by gregsandor »

Offline Dune

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Re: Road Trip 2013
« Reply #21 on: April 01, 2013, 05:59:48 PM »
Will you still have time to put it all together? It's going to be fantastic, that's for sure. Do you work with complete image maps, I mean 100% of the total area, or partial maps which you move into the right area? What resolution maps do you use?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline TheBadger

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Re: Road Trip 2013
« Reply #22 on: April 01, 2013, 06:29:04 PM »
really want to see this one finished with high quality render!
It has been eaten.

Offline inkydigit

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Re: Road Trip 2013
« Reply #23 on: April 01, 2013, 07:02:02 PM »
I like the attention to detail here... looks great!
:)
Jason

Offline gregsandor

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Re: Road Trip 2013
« Reply #24 on: April 01, 2013, 09:24:23 PM »
Will you still have time to put it all together? It's going to be fantastic, that's for sure.

Sure, its ready to shoot now; I've gotten good images out of it for a long time.  Now I'm just going in and refining, adding detail, replacing old data with newer higher res stuff, repainting maps, etc.

Do you work with complete image maps, I mean 100% of the total area, or partial maps which you move into the right area? What resolution maps do you use?

It is a mix.  The whole model is more than 12 km on a side, the area of interest (and thus higher detail) is about 1.2 km sq.  Lower res maps for the distance, higher res stuff up close.  The road displacement and shader masks for example use 4 quads at 8192px sq. each to cover the AOI, so that's 16384px x 16384 px. 

Offline Tangled-Universe

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Re: Road Trip 2013
« Reply #25 on: April 01, 2013, 09:37:37 PM »
All in all impressive work, looking really forward to the final result for this contest as I presume a real final won't be possible with such a scene as this :)


I suppose loading this project into TG will take some time :)


By the way, if I may suggest, I would start rendering and tweaking a week before the deadline to figure out how to render this as photo realistic as possible.
In my experience this always takes a bit longer than expected.


Good luck!


Cheers,
Martin

Offline gregsandor

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Re: Road Trip 2013
« Reply #26 on: April 01, 2013, 09:55:08 PM »
I suppose loading this project into TG will take some time

It loads in under a minute.  Calculating populations takes some time, but the textures, masks and models have been pretty well optimized since the beginning so it loads and runs fast.

Offline gregsandor

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Re: Road Trip 2013
« Reply #27 on: April 03, 2013, 02:26:07 AM »
Another test render.

Offline Dune

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Re: Road Trip 2013
« Reply #28 on: April 03, 2013, 06:45:59 AM »
It's coming together just great. A little more randomness and 'dirt' will be needed though.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline mhaze

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Re: Road Trip 2013
« Reply #29 on: April 03, 2013, 09:21:27 AM »
Been watching this develop and all I can say is WOW!

 

anything