Author Topic: Dune's contest stuff  (Read 7564 times)

Offline Dune

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Re: Dune's contest stuff
« Reply #45 on: March 20, 2013, 07:39:53 AM »
Adding subtle layers of variety is the key, I guess. Blending by different sized fractals and partly covering surface layers until you have enough color and displacement variety. I've added some  voronoi cracks, for instance, but blended most out by a fractal, so you see it only sparsely (look closely). I think lots of those barely visible variation makes a 'CG-kind of' image more real. And TG is perfect for that.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline inkydigit

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Re: Dune's contest stuff
« Reply #46 on: March 27, 2013, 08:03:39 PM »
a cyclists nightmare!
excellent as always Ulco... (secretly glad you are not competing!!)
:)