So fffiinnnaaallllllyyy an update and first WIP...
This one is loosely based on previous work for my Dutch Landscape images.
It uses some of the masking, although I had to alter a couple of things.
To this I added road masks & tire-track masks and I added a whole bunch of populations.
I will condensate the setup into something more clear and share it with you to see and investigate on.
The road will get some curve and for the left empty part I'm thinking about some cultivated wheat, but probably Silva3D tansy's or something else colorful.
The populations, especially the trees, are placeholders for look dev to see where I want to go with lighting and mood.
GI here is reduced to 0.7 in the enviro light in order to try to simulate how a low dynamic range camera would try to capture this image.
There a couple of things I can improve for photorealism, but it's not that bad at the moment and I have to see what else I will do with the atmosphere.
As said in other topics atmosphere is essential.
If I would double atmo densities here 2x then the shadows will be quite brighter and flat looking, for instance.
Key in TG is to first lay out scales together with atmosphere/lighting and then start detailing your scene.
Oh yes, the render is saved straight from the BMP output.