Here is the first set of responses to the poll that I put out on the TERRALIVE webinar conference. Chime in by taking part in the poll or respond to this post to say if you agree/disagree with the comments and choices made below.
Remember you can already sign up to a FREE Terragen community webinar session on Saturday the 5th of January. See www.3DArtLive.com/terralive
The conference WILL BE RECORDED, so if you purchase a conference seat, you'll get a recording of all the sessions as well. It will be best to take part live, since you'll be able to drill down on any particular questions you have with the artists presenting the sessions.
I can also confirm that TANGLED UNIVERSE will be hosting one of the sessions and will be representing http://www.nwdanet.com
at the conference.
Take part in the survey here: http://3dartlive.com/tgsurvey
Paul BusseyWhich Terragen application do you use most?
100% answered with Terragen 2Which two features of Terragen Classic or Terragen 2 would you like to see explained most?
1. The logic behind connecting nodes. Some nodes have obvious inputs, while other need no inputs. Like terrain/shaders connect to the planet, as does atmosphere. Makes sense. Add water (lake) and there's no connection (to the planet.) Why you can change values during a render. Why isn't that locked out until the render completes or is stopped?
2. Atmosphere tg2 intersect underlying tg2
3. Warp Shader and Function Nodes.
4. The node network from simple to intermediate projects.
6. I would like to learn how to make gravel, rocks, and boulders. and lay them out in a terrain in a natural way. A rock slide for example, where the rocks have fallen in some place and not others.
7. Power Fractals and expanding on the Blue Math Nodes for additional terrains effect ideas.
8. Simple shape shaders.
9. Varying population techniques, animation in depth, terrain generating and an intro to blue nodes
10. Not so much explained but I personally, and feel many beginners(which I'm not, just maths impaired)also get totally stumped by all the math function nodes and would like to see them implemted as a GUI like in most of the apps I've used in past times. Discuss why water level and the ground height are different.
11. Atmospherics and blending/merging heightfields
12. Lack of presets in TG2 makes it imperative to understand which parameters are important and how they function as well as their interplay. Daunting for newbies.
13. intersect underlying
14. Global Illumination, ways to improve (reduce) renders times.
15. Best way to make a HDRI for IBL. Roads and tunels
16. Clouds and atmosphere Lighting
17. procedure for making all work away from origin not be skewed. procedure for overlapping effects and DEMS and controlling where surface layers blend.
18. new cloud features particularly cloud terrain following blue nodes
19. Making the colors of the terrain look real. I feel my pictures don't have enough detail in their color. 2. Setting up multiple controlled plant populations in scenes.
20. creating specific worldsWhich well known Terragen artist would you like to meet and learn about most?
DandelO x 3 votes
luc bianco x 2 votes
Matthew (the creator) x 4 votes
Tangled Universe x 2 votes
Ulco Gimmerman x 3 votesWhat aspect of Terragen or Terragen 2 do you think holds beginners back most?
1. Nodes, especially shaders
2. Its power and complexity?
3. Minimalistic GUI. I've come to embrace it though. Better than opening up Maya and seeing 9 trillion buttons.
4. The node network.
5. The UI is awful
6. The lack of simple instructional materials. Not get started stuff. But Tutorials for people beyond the very basics.
7. The Math.
8. Function nodes.
9. UI, Render times
10. The math nodes
11. the lack of good documentation
12. Creating realistic looking clouds. Lack of user guide for all functions.
14. The lack of documentation or user's manual as well as an intimidating interface.
15. Steep learning curve
16. View Responses
17. How to approach solving visualisation aspects. E.g. wind on lake, breakers on shore, GI in animations, geocontrol2 as a DEM. overlapping multiple DEMs, projecting maps onto multiple DEMs. positioning terrain away from world origin without skew errors.
18. understanding workflow
19. Learning to look at pictures and real landscapes and seeing mentally what functions and PF are needed to make a scene.How Active would you be in a webinar?
(More than one option could be checked)
I would just listen. 30.0%
I would respond to instant polls. 40.0%
I would use instant messaging to ask a question. 60.0%
I would ask a question with audio. 30.0%
I would like to talk about my own artwork or techniques with others. 20.0%We're planning to hold five webinar sessions of up to 1.5 hours per session through a weekend. Most sessions will be on Saturday and Sunday evenings (GMT). Each session will include a top Terragen artist to meet and learn from. Concerning the number and length of sessions:-
That sounds about right. I should be able to attend all sessions. 42.9%
I'd like to see one or two more sessions. 28.6%
I'd like to see less sessions. 0.0%
The length of the sessions sounds about right. 42.9%
The length of the sessions should be longer. 0.0%
The length of the sessions should be shorter. 14.3%Ota's comment
: Shorter, maybe an hour each, could participate in a couple of them 7. The reason I say shorter is partly because of my own time constraints and partly because I'd like to see as different sessions/topics as possible. I would love to be able to participate offline via recorded sessions. Due to commitments and the time difference I may only be at the computer for part of the scheduled time. I love the idea of this conference, it would be a first for TG!