Author Topic: pylons wip animation (9s)  (Read 15656 times)

Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #15 on: May 25, 2012, 06:10:49 PM »
a still from from the second part, please excuse the atmosphere banding.

there has been some issues with RTA on the eclipsing sun, it works properly when the sun is in the center of the moon, but the closer it gets to the edge it starts to become visible, shining through the object.
i have tried RTA enabled on both the first and second planets atmosphere node, i get the same thing with each.
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Offline Matt

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Re: Terebellum Animation (41sec)
« Reply #16 on: May 25, 2012, 10:26:45 PM »
there has been some issues with RTA on the eclipsing sun, it works properly when the sun is in the center of the moon, but the closer it gets to the edge it starts to become visible, shining through the object.
i have tried RTA enabled on both the first and second planets atmosphere node, i get the same thing with each.

Do you have an example of this? Try adjusting the "floor" parameter on the moon's atmosphere node. It creates an opaque sphere that light can't pass through. The value is an altitude in metres, and defaults to -16000. It should be a negative number so that it doesn't interfere with negative displacements on the moon, but if your moon is very small you'll want to use a smaller negative number than the default.

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Offline TheBadger

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Re: Terebellum Animation (41sec)
« Reply #17 on: May 25, 2012, 11:45:53 PM »
How exactly did you light the terrain, zaai-three-nine?!

I have had good results getting rid of artifacts like banding by using topaz for photoshop. But batch processing a movie will add a lot of steps to your workflow, and you may not like the look you get. Photomatix Pro also can help you. Of course, rendering without issues is always preferable.
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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #18 on: May 26, 2012, 04:48:41 AM »
just Global Illumination, one sun object - thats all
How exactly did you light the terrain, zaai-three-nine?!

I have had good results getting rid of artifacts like banding by using topaz for photoshop. But batch processing a movie will add a lot of steps to your workflow, and you may not like the look you get. Photomatix Pro also can help you. Of course, rendering without issues is always preferable.

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Offline rcallicotte

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Re: Terebellum Animation (41sec)
« Reply #19 on: May 29, 2012, 11:25:35 PM »
Okay.  When is this going to be an animation?   :P  Looking forward to it.
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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #20 on: May 30, 2012, 02:19:12 PM »
it will take some time, especially with the total length of this animation.
Okay.  When is this going to be an animation?   :P  Looking forward to it.
for that last animation link: the animation didn't turn out completely the way i wanted it to be,  towards the ending, the sun goes below the horizon, yet the terrain is is still visible, it should be completely dark by the end, i only had one GI cache file for that animation, so i made a GI cache file sequence.

badger thinks it deserves a higher resolution, and i agree with him on that
that would mean a longer render time doing the sequence from my computer.
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Offline Simius Strabus

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Re: Terebellum Animation (41sec)
« Reply #21 on: May 30, 2012, 03:50:27 PM »
Nice and dark feel to it. Like it.
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Offline rcallicotte

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Re: Terebellum Animation (41sec)
« Reply #22 on: May 31, 2012, 02:59:43 AM »
Hey Mr. Zaai, I apologize!  I had missed the YouTube link and commented without knowing.  Very good!  Actually, you are on to something.  Keep at it, please.



it will take some time, especially with the total length of this animation.
Okay.  When is this going to be an animation?   :P  Looking forward to it.
for that last animation link: the animation didn't turn out completely the way i wanted it to be,  towards the ending, the sun goes below the horizon, yet the terrain is is still visible, it should be completely dark by the end, i only had one GI cache file for that animation, so i made a GI cache file sequence.

badger thinks it deserves a higher resolution, and i agree with him on that
that would mean a longer render time doing the sequence from my computer.
So this is Disney World.  Can we live here?

Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #23 on: May 31, 2012, 08:29:56 PM »
oh- hahaha, no need to apologize, its not a big deal really. but your comment is well appreciated
Hey Mr. Zaai, I apologize!  I had missed the YouTube link and commented without knowing.  Very good!  Actually, you are on to something.  Keep at it, please.



it will take some time, especially with the total length of this animation.
Okay.  When is this going to be an animation?   :P  Looking forward to it.
for that last animation link: the animation didn't turn out completely the way i wanted it to be,  towards the ending, the sun goes below the horizon, yet the terrain is is still visible, it should be completely dark by the end, i only had one GI cache file for that animation, so i made a GI cache file sequence.

badger thinks it deserves a higher resolution, and i agree with him on that
that would mean a longer render time doing the sequence from my computer.


Someday... I will own a pickle shooting condiment train.

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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #24 on: May 31, 2012, 08:36:41 PM »
here is a screen of the RTA problem i have been having
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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #25 on: May 31, 2012, 08:38:49 PM »
here is a short gif i did last weekend, using the transform shader on clouds

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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #26 on: May 31, 2012, 08:44:11 PM »
and a possible storyboard
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Offline Matt

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Re: Terebellum Animation (41sec)
« Reply #27 on: June 01, 2012, 08:47:56 PM »
here is a screen of the RTA problem i have been having

Any luck with the 'floor' parameter on the moon's atmosphere? Maybe try -100 (minus 100).

Matt
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Offline Zairyn Arsyn

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Re: Terebellum Animation (41sec)
« Reply #28 on: June 02, 2012, 02:59:46 AM »
no change, both the Floor on both atmosphere nodes were at their default -16000
changing the values to -100 yielded the same results too,

here you can see that it gets better the farther it gets from the edge.
« Last Edit: June 02, 2012, 03:24:00 AM by zaai-three-nine »
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Offline Zairyn Arsyn

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Planet Rings segment(4s)
« Reply #29 on: June 07, 2012, 07:56:14 PM »
test animation

Freelancah's Planet Rings setup, modified a bit, added my  own planet.

http://www.youtube.com/watch?v=3K6ILntXsjI&feature=plcp
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