Thanks for all the info and great tips Matt.
The schedule time seems quite refreshing, as I would have expected the turnover to be much shorter than that, based on the on the type of schedules I usually see.
Good to see that you all had the time you needed to get it right. Congrats to all the team on such a good job. I used to pour over Ethan's paint fx 101, great artist.
One thing I used to do years ago, and am thinking of resurrecting, (as I have a bit more time than usual in the evenings these days) is compiling a day to day production diary. I used to find it really helpful when I was starting out, but realise now it could also help others see how we use the software on a daily basis. Sorry, don't mean to hijack the thread, just thinking aloud.
I found it very interesting that you combined maya clouds with tg atmospherics as I used to use them a lot, but rarely these days with the advent of tg, and it's those kinds of details and combinations of usage I find really interesting.
Sorry to be a nag, but I do have one more question, as I'm about to start on a 4k stereo film. Were there any particular pitfalls or techniques you used when working in stereo, say for calculating correct padding beyond the camera frustum to ensure correct lighting, matching, etc?