Terragen 2 Node Reference
Function Nodes
Add
Add colour
Add scalar
Add vector
Boolean
Boolean NOT scalar
Conditional Boolean scalar
Scalar to Boolean scalar
Clamp
Abs colour
Abs scalar
Abs vector
Clamp 0 1 colour
Clamp 0 1 scalar
Clamp 0 colour
Clamp 0 scalar
Clamp colour
Clamp scalar
Constant
Constant colour
Constant scalar
Constant vector
Convert
Blue to scalar
Build colour
Build vector
Colour to vector
Degrees to radians scalar
Green to scalar
Length to scalar
Luminance to scalar
Radians to degrees scalar
Red to scalar
Scalar to colour
Scalar to vector
Vector to colour
X to scalar
Y to scalar
Z to scalar
Debug
Notifier
Divide
Divide colour
Divide scalar
Divide vector
Modulo scalar
Get
Get altitude
Get altitude in texture
Get camera position
Get diffuse colour
Get emitted colour
Get final alpha
Get final colour
Get final opacity
Get frame number
Get normal
Get normal in geometry
Get normal in texture
Get position
Get position in geometry
Get position in texture
Get ray origin
Get specular colour
Inverse
Complement colour
Complement scalar
Inverse scalar
Inverse vector
Negate colour
Negate scalar
Negate vector
Mix
Component mix vector
Mix colour
Mix scalar
Mix vector
Multiply
Cross product
Dot product
Multiply colour
Multiply scalar
Multiply vector
Noise
Perlin 3D scalar
Voronoi 3D A vector
Voronoi 3D B vector
Voronoi 3D cell scalar
Voronoi 3D diff scalar
Power
Bias scalar
Exp colour
Exp scalar
Gain scalar
Log colour
Log scalar
Power colour
Power scalar
Square colour
Square root colour
Square root scalar
Square scalar
Rotate
Rotate x vector
Rotate y vector
Rotate z vector
Round
Ceiling scalar
Floor scalar
Nearest integer
Step
Hard step scalar
Smooth step scalar
Subtract
Difference colour
Difference scalar
Subtract colour
Subtract scalar
Subtract vector
Trig
Arccos scalar
Arcsin scalar
Arctan scalar
Cos scalar
Sin scalar
Tan scalar
Adjust saturation colour
Conditional scalar
Heightfield Operators
Heightfield adjust vertical
Heightfield clip vertical
Heightfield crop
Heightfield curve vertical
Heightfield erode v3 01
Heightfield export LWO
Heightfield from shader
Heightfield generate
Heightfield merge
Heightfield resize
Heightfield smooth
Heightfield smooth erode
Heightfield load
Lighting Nodes
Enviro light
Light source
Sunlight
Object Nodes
Disc
Grass clump
Lwo reader
Null
Obj reader
Plane
Planet
Rock
Sphere
Tgo reader
Other Nodes
Camera
Group
Lake
Water shader
Lwo micro exporter
Render
Population Nodes
Disc
Grass clump
Lwo reader
Null
Pagetab list control
Pagetab list control
Pagetab list control
Pagetab list control
Obj reader
Plane
Planet
Rock
Sphere
Tgo reader
Shader Nodes
Colour Shaders
Cloud fractal shader v3 0
Colour adjust shader
Distance shader
Distribution shader v4 01
Fractal breakup
Image map shader
Painted shader
Power fractal shader v3 01
Visualise normal
Visualise tex coords
Displacement Shaders
Image map shader
Power fractal shader v3 01
Alpine fractal shader
Crater shader
Displacement shader
Fake stones shader
Heightfield shader
MOLA map shader
Redirect shader
Strata and outcrops shader v2 01
Twist and shear shader
Other Surface Shaders
Constant shader
Default shader
Lambert shader
Reflective shader
Quality tab
Surface layer
Fractal breakup
Water shader
Atmosphere Shaders
Cloud layer v2 01
Density Fractal
Planet atmosphere
Other Shaders
Compute normal
Compute terrain
Merge shader
Tex coords from XYZ
Transform shader
Warp shader
Function Nodes
Print version
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Get camera position
Provides the current Camera Position as its output.
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